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Verified Commit 60978847 authored by Louis's avatar Louis :fire:
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Update deps

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...@@ -5,6 +5,21 @@ All notable changes to this project will be documented in this file. ...@@ -5,6 +5,21 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.10.0]
### Added
- Tag components for the different animation types, and dependencies to construct the correct component groupings
- Helper functions for grouping common animation types, replacing bundle usage
### Changed
- Required Bevy version is now 0.15
### Removed
- Removed `SpriteAnimationBundle`, `DirectionalAnimationBundle`, `SimpleAnimationBundle`, and `ChildAnimationBundle` in favour of component dependencies
## [0.9.2] ## [0.9.2]
### Fixed ### Fixed
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[package] [package]
name = "micro_banimate" name = "micro_banimate"
version = "0.9.2" version = "0.10.0"
edition = "2021" edition = "2021"
license = "Apache-2.0" license = "Apache-2.0"
description = "Easily manage complex Bevy 2D sprite animations" description = "Easily manage complex Bevy 2D sprite animations"
...@@ -21,12 +21,10 @@ toml_loader = ["serde", "dep:toml"] ...@@ -21,12 +21,10 @@ toml_loader = ["serde", "dep:toml"]
serde = ["dep:serde", "bevy/serialize"] serde = ["dep:serde", "bevy/serialize"]
[dependencies] [dependencies]
anyhow = "^1.0"
serde = { version = "^1.0", optional = true } serde = { version = "^1.0", optional = true }
serde_json = { version = "^1.0", optional = true } serde_json = { version = "^1.0", optional = true }
toml = { version = "0.8", optional = true } toml = { version = "0.8", optional = true }
bevy = { version = "^0.14", default-features = false, features = ["bevy_asset", "bevy_sprite"] } bevy = { version = "^0.15", default-features = false, features = ["bevy_asset", "bevy_sprite"] }
[dev-dependencies] [dev-dependencies]
bevy = "0.14" bevy = "0.15"
log = "0.4"
...@@ -6,8 +6,7 @@ Easily manage complex 2D sprite animations ...@@ -6,8 +6,7 @@ Easily manage complex 2D sprite animations
- Add the `BanimatePluginGroup` to your app - Add the `BanimatePluginGroup` to your app
- Load one or more animation sets (see below for defining animation sets in files) - Load one or more animation sets (see below for defining animation sets in files)
- Spawn an entity with a `SpriteSheetBundle` and attach a `SpriteAnimationBundle` component, providing a `Handle` to an - Spawn an entity with a `Sprite` and attach a `SpriteAnimation` and an `AnimationHandle`.
animation set
> Code examples have been moved to the examples folder - clone the source and see them in action! > Code examples have been moved to the examples folder - clone the source and see them in action!
...@@ -34,7 +33,7 @@ TODO: Describe directional animations ...@@ -34,7 +33,7 @@ TODO: Describe directional animations
### Child Animations ### Child Animations
Adding a `ChildAnimationBundle` to an entity will cause its status to by synced to it's `Parent` entity Adding a `ChildAnimation` to an entity with a Sprite and an animated parent will cause its status to by synced to it's `Parent` entity
## Animation Sets ## Animation Sets
...@@ -99,7 +98,8 @@ frame_time = 100 ...@@ -99,7 +98,8 @@ frame_time = 100
| banimate version | bevy version | tilemap version | | banimate version | bevy version | tilemap version |
|---------------------|--------------|------------------------------------------| |---------------------|--------------|------------------------------------------|
| 0.9.0 | 0.14 | n/a | | 0.10.0 | 0.15 | n/a |
| 0.9.x | 0.14 | n/a |
| 0.8.0 | 0.13 | n/a | | 0.8.0 | 0.13 | n/a |
| 0.7.0 | 0.12 | n/a | | 0.7.0 | 0.12 | n/a |
| 0.6.0-rc.1 | 0.11 | 55c15bfa43c7a9e2adef6b70007e92d699377454 | | 0.6.0-rc.1 | 0.11 | 55c15bfa43c7a9e2adef6b70007e92d699377454 |
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