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v0.7.0
Added - Add a series of WorldQuery types for retrieving animation components - Add a series of WorldQuery types for filtering animation entities Changed - Required Bevy version is now 0.12 Removed - `AnimationQuery` has been removed; instead, the ergonomics of controlling animations by manipulating components directly is much more ergonomic - Support for `bevy_ecs_tilemap` has been dropped
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v0.6.0
v0.6.0 Changed - Required bevy version is now 0.11 - Optional bevy_ecs_tilemap version is now 0.11
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v0.2.0
Added - Constructor functions for `AnimationOverride` Changed - `bevy` version `0.9` - `bevy_ecs_tilemap` version `0.9` - `AnimationOverride` now contains its own state Fixed - `AnimationOverride` will play animation without needing to be driven by `apply_direction_animation`
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0.1.1
[0.1.1] Fixed - "play once and then" animations could overflow frame array bounds