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CHANGELOG.md 1.43 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.7.0]
Added
- Add a series of WorldQuery types for retrieving animation components
- Add a series of WorldQuery types for filtering animation entities
Changed
- Required Bevy version is now 0.12
Removed
-
AnimationQuery
has been removed; instead, the ergonomics of controlling animations by manipulating components directly is much more ergonomic - Support for
bevy_ecs_tilemap
has been dropped
[0.6.0]
Changed
- Required bevy version is now 0.11
- Optional bevy_ecs_tilemap version is now 0.11
[0.5.0-beta.1]
Changed
- Required bevy version is now 0.10
- Optional bevy_ecs_tilemap version is now 0.10
[0.3.1]
Fixed
- Child animations would not play correct animation when parent has an override
[0.2.1]
Fixed
- Action animation frames overflow
[0.2.0]
Added
- Constructor functions for
AnimationOverride
Changed
-
bevy
version0.9
-
bevy_ecs_tilemap
version0.9
-
AnimationOverride
now contains its own state
Fixed
-
AnimationOverride
will play animation without needing to be driven byapply_direction_animation
[0.1.1]
Fixed
- "play once and then" animations could overflow frame array bounds