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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.7.0]

Added

  • Add a series of WorldQuery types for retrieving animation components
  • Add a series of WorldQuery types for filtering animation entities

Changed

  • Required Bevy version is now 0.12

Removed

  • AnimationQuery has been removed; instead, the ergonomics of controlling animations by manipulating components directly is much more ergonomic
  • Support for bevy_ecs_tilemap has been dropped

[0.6.0]

Changed

  • Required bevy version is now 0.11
  • Optional bevy_ecs_tilemap version is now 0.11

[0.5.0-beta.1]

Changed

  • Required bevy version is now 0.10
  • Optional bevy_ecs_tilemap version is now 0.10

[0.3.1]

Fixed

  • Child animations would not play correct animation when parent has an override

[0.2.1]

Fixed

  • Action animation frames overflow

[0.2.0]

Added

  • Constructor functions for AnimationOverride

Changed

  • bevy version 0.9
  • bevy_ecs_tilemap version 0.9
  • AnimationOverride now contains its own state

Fixed

  • AnimationOverride will play animation without needing to be driven by apply_direction_animation

[0.1.1]

Fixed

  • "play once and then" animations could overflow frame array bounds