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All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.9.2]
### Fixed
- Directional override animations were being skipped by the override animation filters
- Relational sync was being scheduled in the same set as animation ticks, potentially causing 1-frame desync based on
Bevy scheduling
## [0.9.0]
### Changed
- Required Bevy version is now 0.14
- Required Bevy version is now 0.13
## [0.7.0]
### Added
- Add a series of WorldQuery types for retrieving animation components
- Add a series of WorldQuery types for filtering animation entities
### Changed
- Required Bevy version is now 0.12
### Removed
- `AnimationQuery` has been removed; instead, the ergonomics of controlling animations by manipulating components
directly is much more ergonomic
- Support for `bevy_ecs_tilemap` has been dropped
### Changed
- Required bevy version is now 0.10
- Optional bevy_ecs_tilemap version is now 0.10
- Child animations would not play correct animation when parent has an override
## [0.2.0]
### Added
- Constructor functions for `AnimationOverride`
### Changed
- `bevy` version `0.9`
- `bevy_ecs_tilemap` version `0.9`
- `AnimationOverride` now contains its own state
### Fixed
- `AnimationOverride` will play animation without needing to be driven by `apply_direction_animation`
## [0.1.1]
### Fixed
- "play once and then" animations could overflow frame array bounds