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Verified Commit ac83ea28 authored by Louis's avatar Louis :fire:
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Update to Bevy 0.12; Include ldtk 1.4.0

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......@@ -4,24 +4,24 @@ version = 3
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......@@ -197,16 +213,28 @@ dependencies = [
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version = "0.17.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ecb3258078e936deee14fd4e0febe1cfe9bbb5ffef165cb60218d2ee5eb4448"
checksum = "9a80bf0e3c77399bb52850cb0830af9bad073d5cfcb9dd8253bef8125c42db17"
dependencies = [
"android_system_properties",
"arrayvec",
......@@ -2591,7 +2753,6 @@ dependencies = [
"block",
"core-graphics-types",
"d3d12",
"foreign-types",
"glow",
"gpu-alloc",
"gpu-allocator",
......@@ -2621,9 +2782,9 @@ dependencies = [
[[package]]
name = "wgpu-types"
version = "0.16.1"
version = "0.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0c153280bb108c2979eb5c7391cb18c56642dd3c072e55f52065e13e2a1252a"
checksum = "ee64d7398d0c2f9ca48922c902ef69c42d000c759f3db41e355f4a570b052b67"
dependencies = [
"bitflags 2.3.3",
"js-sys",
......@@ -2672,17 +2833,26 @@ name = "windows"
version = "0.44.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e745dab35a0c4c77aa3ce42d595e13d2003d6902d6b08c9ef5fc326d08da12b"
dependencies = [
"windows-targets 0.42.2",
]
[[package]]
name = "windows"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e686886bc078bc1b0b600cac0147aadb815089b6e4da64016cbd754b6342700f"
dependencies = [
"windows-implement",
"windows-interface",
"windows-targets 0.42.2",
"windows-targets 0.48.0",
]
[[package]]
name = "windows-implement"
version = "0.44.0"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6ce87ca8e3417b02dc2a8a22769306658670ec92d78f1bd420d6310a67c245c6"
checksum = "5e2ee588991b9e7e6c8338edf3333fbe4da35dc72092643958ebb43f0ab2c49c"
dependencies = [
"proc-macro2 1.0.56",
"quote 1.0.26",
......@@ -2691,9 +2861,9 @@ dependencies = [
[[package]]
name = "windows-interface"
version = "0.44.0"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "853f69a591ecd4f810d29f17e902d40e349fb05b0b11fff63b08b826bfe39c7f"
checksum = "e6fb8df20c9bcaa8ad6ab513f7b40104840c8867d5751126e4df3b08388d0cc7"
dependencies = [
"proc-macro2 1.0.56",
"quote 1.0.26",
......@@ -2834,9 +3004,9 @@ checksum = "1a515f5799fe4961cb532f983ce2b23082366b898e52ffbce459c86f67c8378a"
[[package]]
name = "winit"
version = "0.28.5"
version = "0.28.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94c9651471cd576737671fbf7081edfea43de3e06846dd9bd4e49ea803c9f55f"
checksum = "9596d90b45384f5281384ab204224876e8e8bf7d58366d9b795ad99aa9894b94"
dependencies = [
"android-activity",
"bitflags 1.3.2",
......@@ -2868,6 +3038,15 @@ dependencies = [
"memchr",
]
[[package]]
name = "winnow"
version = "0.5.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "829846f3e3db426d4cee4510841b71a8e58aa2a76b1132579487ae430ccd9c7b"
dependencies = [
"memchr",
]
[[package]]
name = "xml-rs"
version = "0.8.7"
......
......@@ -28,7 +28,7 @@ autotile = ["micro_autotile"]
no_panic = []
[dependencies]
bevy = { version = "0.11", default-features = false, features = ["bevy_render", "bevy_sprite", "bevy_asset"] }
bevy = { version = "0.12", default-features = false, features = ["bevy_render", "bevy_sprite", "bevy_asset"] }
anyhow = "1.0"
thiserror = "1.0"
......
......@@ -17,7 +17,7 @@ select the schema version you need:
```toml
[dependencies]
micro_ldtk = { version = "0.7.0", default-features = false, features = ["ldtk_1_3_0", "autotile"] }
micro_ldtk = { version = "0.8.0", default-features = false, features = ["ldtk_1_3_0", "autotile"] }
```
### Features
......
......@@ -13,9 +13,10 @@ pub fn handle_ldtk_project_events(
mut tilset_index: ResMut<TilesetIndex>,
mut update_events: EventWriter<LevelDataUpdated>,
) {
for event in events.iter() {
for event in events.read() {
match event {
AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
AssetEvent::Added { id } | AssetEvent::Modified { id } => {
let handle = Handle::Weak(*id);
if let Some(project) = assets.get(handle) {
for level in project.get_all_levels() {
if level.external_rel_path.is_none() {
......@@ -50,7 +51,8 @@ pub fn handle_ldtk_level_events(
) {
for event in events.iter() {
match event {
AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
AssetEvent::Added { id } | AssetEvent::Modified { id } => {
let handle = Handle::Weak(*id);
if let Some(level) = assets.get(handle) {
level_index.insert(level.identifier.clone(), LdtkLevel::from(level.clone()));
update_events.send(LevelDataUpdated(level.identifier.clone()));
......
// Example code that deserializes and serializes the model.
// extern crate serde;
// #[macro_use]
// extern crate serde_derive;
// extern crate serde_json;
//
// use generated_module::Project;
//
// fn main() {
// let json = r#"{"answer": 42}"#;
// let model: Project = serde_json::from_str(&json).unwrap();
// }
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
/// This file is a JSON schema of files created by LDtk level editor (https://ldtk.io).
///
/// This is the root of any Project JSON file. It contains: - the project settings, - an
/// array of levels, - a group of definitions (that can probably be safely ignored for most
/// users).
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Project {
/// This object is not actually used by LDtk. It ONLY exists to force explicit references to
/// all types, to make sure QuickType finds them and integrate all of them. Otherwise,
/// Quicktype will drop types that are not explicitely used.
#[serde(rename = "__FORCED_REFS")]
pub forced_refs: Option<ForcedRefs>,
/// LDtk application build identifier.<br/> This is only used to identify the LDtk version
/// that generated this particular project file, which can be useful for specific bug fixing.
/// Note that the build identifier is just the date of the release, so it's not unique to
/// each user (one single global ID per LDtk public release), and as a result, completely
/// anonymous.
pub app_build_id: f64,
/// Number of backup files to keep, if the `backupOnSave` is TRUE
pub backup_limit: i64,
/// If TRUE, an extra copy of the project will be created in a sub folder, when saving.
pub backup_on_save: bool,
/// Target relative path to store backup files
pub backup_rel_path: Option<String>,
/// Project background color
pub bg_color: String,
/// An array of command lines that can be ran manually by the user
pub custom_commands: Vec<LdtkCustomCommand>,
/// Default height for new entities
pub default_entity_height: i64,
/// Default width for new entities
pub default_entity_width: i64,
/// Default grid size for new layers
pub default_grid_size: i64,
/// Default background color of levels
pub default_level_bg_color: String,
/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
/// the change immediately.<br/><br/> Default new level height
pub default_level_height: Option<i64>,
/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
/// the change immediately.<br/><br/> Default new level width
pub default_level_width: Option<i64>,
/// Default X pivot (0 to 1) for new entities
pub default_pivot_x: f64,
/// Default Y pivot (0 to 1) for new entities
pub default_pivot_y: f64,
/// A structure containing all the definitions of this project
pub defs: Definitions,
/// If the project isn't in MultiWorlds mode, this is the IID of the internal "dummy" World.
pub dummy_world_iid: String,
/// If TRUE, the exported PNGs will include the level background (color or image).
pub export_level_bg: bool,
/// **WARNING**: this deprecated value is no longer exported since version 0.9.3 Replaced
/// by: `imageExportMode`
pub export_png: Option<bool>,
/// If TRUE, a Tiled compatible file will also be generated along with the LDtk JSON file
/// (default is FALSE)
pub export_tiled: bool,
/// If TRUE, one file will be saved for the project (incl. all its definitions) and one file
/// in a sub-folder for each level.
pub external_levels: bool,
/// An array containing various advanced flags (ie. options or other states). Possible
/// values: `DiscardPreCsvIntGrid`, `ExportPreCsvIntGridFormat`, `IgnoreBackupSuggest`,
/// `PrependIndexToLevelFileNames`, `MultiWorlds`, `UseMultilinesType`
pub flags: Vec<Flag>,
/// Naming convention for Identifiers (first-letter uppercase, full uppercase etc.) Possible
/// values: `Capitalize`, `Uppercase`, `Lowercase`, `Free`
pub identifier_style: IdentifierStyle,
/// Unique project identifier
pub iid: String,
/// "Image export" option when saving project. Possible values: `None`, `OneImagePerLayer`,
/// `OneImagePerLevel`, `LayersAndLevels`
pub image_export_mode: ImageExportMode,
/// File format version
pub json_version: String,
/// The default naming convention for level identifiers.
pub level_name_pattern: String,
/// All levels. The order of this array is only relevant in `LinearHorizontal` and
/// `linearVertical` world layouts (see `worldLayout` value).<br/> Otherwise, you should
/// refer to the `worldX`,`worldY` coordinates of each Level.
pub levels: Vec<Level>,
/// If TRUE, the Json is partially minified (no indentation, nor line breaks, default is
/// FALSE)
pub minify_json: bool,
/// Next Unique integer ID available
pub next_uid: i64,
/// File naming pattern for exported PNGs
pub png_file_pattern: Option<String>,
/// If TRUE, a very simplified will be generated on saving, for quicker & easier engine
/// integration.
pub simplified_export: bool,
/// All instances of entities that have their `exportToToc` flag enabled are listed in this
/// array.
pub toc: Vec<LdtkTableOfContentEntry>,
/// This optional description is used by LDtk Samples to show up some informations and
/// instructions.
pub tutorial_desc: Option<String>,
/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
/// the change immediately.<br/><br/> Height of the world grid in pixels.
pub world_grid_height: Option<i64>,
/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
/// the change immediately.<br/><br/> Width of the world grid in pixels.
pub world_grid_width: Option<i64>,
/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
/// the change immediately.<br/><br/> An enum that describes how levels are organized in
/// this project (ie. linearly or in a 2D space). Possible values: &lt;`null`&gt;, `Free`,
/// `GridVania`, `LinearHorizontal`, `LinearVertical`
pub world_layout: Option<WorldLayout>,
/// This array will be empty, unless you enable the Multi-Worlds in the project advanced
/// settings.<br/><br/> - in current version, a LDtk project file can only contain a single
/// world with multiple levels in it. In this case, levels and world layout related settings
/// are stored in the root of the JSON.<br/> - with "Multi-worlds" enabled, there will be a
/// `worlds` array in root, each world containing levels and layout settings. Basically, it's
/// pretty much only about moving the `levels` array to the `worlds` array, along with world
/// layout related values (eg. `worldGridWidth` etc).<br/><br/>If you want to start
/// supporting this future update easily, please refer to this documentation:
/// https://github.com/deepnight/ldtk/issues/231
pub worlds: Vec<World>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LdtkCustomCommand {
pub command: String,
/// Possible values: `Manual`, `AfterLoad`, `BeforeSave`, `AfterSave`
pub when: When,
}
/// Possible values: `Manual`, `AfterLoad`, `BeforeSave`, `AfterSave`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum When {
#[serde(rename = "AfterLoad")]
AfterLoad,
#[serde(rename = "AfterSave")]
AfterSave,
#[serde(rename = "BeforeSave")]
BeforeSave,
Manual,
}
/// If you're writing your own LDtk importer, you should probably just ignore *most* stuff in
/// the `defs` section, as it contains data that are mostly important to the editor. To keep
/// you away from the `defs` section and avoid some unnecessary JSON parsing, important data
/// from definitions is often duplicated in fields prefixed with a double underscore (eg.
/// `__identifier` or `__type`). The 2 only definition types you might need here are
/// **Tilesets** and **Enums**.
///
/// A structure containing all the definitions of this project
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Definitions {
/// All entities definitions, including their custom fields
pub entities: Vec<EntityDefinition>,
/// All internal enums
pub enums: Vec<EnumDefinition>,
/// Note: external enums are exactly the same as `enums`, except they have a `relPath` to
/// point to an external source file.
pub external_enums: Vec<EnumDefinition>,
/// All layer definitions
pub layers: Vec<LayerDefinition>,
/// All custom fields available to all levels.
pub level_fields: Vec<FieldDefinition>,
/// All tilesets
pub tilesets: Vec<TilesetDefinition>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct EntityDefinition {
/// Base entity color
pub color: String,
/// User defined documentation for this element to provide help/tips to level designers.
pub doc: Option<String>,
/// If enabled, all instances of this entity will be listed in the project "Table of content"
/// object.
pub export_to_toc: bool,
/// Array of field definitions
pub field_defs: Vec<FieldDefinition>,
pub fill_opacity: f64,
/// Pixel height
pub height: i64,
pub hollow: bool,
/// User defined unique identifier
pub identifier: String,
/// Only applies to entities resizable on both X/Y. If TRUE, the entity instance width/height
/// will keep the same aspect ratio as the definition.
pub keep_aspect_ratio: bool,
/// Possible values: `DiscardOldOnes`, `PreventAdding`, `MoveLastOne`
pub limit_behavior: LimitBehavior,
/// If TRUE, the maxCount is a "per world" limit, if FALSE, it's a "per level". Possible
/// values: `PerLayer`, `PerLevel`, `PerWorld`
pub limit_scope: LimitScope,
pub line_opacity: f64,
/// Max instances count
pub max_count: i64,
/// Max pixel height (only applies if the entity is resizable on Y)
pub max_height: Option<i64>,
/// Max pixel width (only applies if the entity is resizable on X)
pub max_width: Option<i64>,
/// Min pixel height (only applies if the entity is resizable on Y)
pub min_height: Option<i64>,
/// Min pixel width (only applies if the entity is resizable on X)
pub min_width: Option<i64>,
/// An array of 4 dimensions for the up/right/down/left borders (in this order) when using
/// 9-slice mode for `tileRenderMode`.<br/> If the tileRenderMode is not NineSlice, then
/// this array is empty.<br/> See: https://en.wikipedia.org/wiki/9-slice_scaling
pub nine_slice_borders: Vec<i64>,
/// Pivot X coordinate (from 0 to 1.0)
pub pivot_x: f64,
/// Pivot Y coordinate (from 0 to 1.0)
pub pivot_y: f64,
/// Possible values: `Rectangle`, `Ellipse`, `Tile`, `Cross`
pub render_mode: RenderMode,
/// If TRUE, the entity instances will be resizable horizontally
pub resizable_x: bool,
/// If TRUE, the entity instances will be resizable vertically
pub resizable_y: bool,
/// Display entity name in editor
pub show_name: bool,
/// An array of strings that classifies this entity
pub tags: Vec<String>,
/// **WARNING**: this deprecated value is no longer exported since version 1.2.0 Replaced
/// by: `tileRect`
pub tile_id: Option<i64>,
pub tile_opacity: f64,
/// An object representing a rectangle from an existing Tileset
pub tile_rect: Option<TilesetRectangle>,
/// An enum describing how the the Entity tile is rendered inside the Entity bounds. Possible
/// values: `Cover`, `FitInside`, `Repeat`, `Stretch`, `FullSizeCropped`,
/// `FullSizeUncropped`, `NineSlice`
pub tile_render_mode: TileRenderMode,
/// Tileset ID used for optional tile display
pub tileset_id: Option<i64>,
/// Unique Int identifier
pub uid: i64,
/// This tile overrides the one defined in `tileRect` in the UI
pub ui_tile_rect: Option<TilesetRectangle>,
/// Pixel width
pub width: i64,
}
/// This section is mostly only intended for the LDtk editor app itself. You can safely
/// ignore it.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FieldDefinition {
/// Human readable value type. Possible values: `Int, Float, String, Bool, Color,
/// ExternEnum.XXX, LocalEnum.XXX, Point, FilePath`.<br/> If the field is an array, this
/// field will look like `Array<...>` (eg. `Array<Int>`, `Array<Point>` etc.)<br/> NOTE: if
/// you enable the advanced option **Use Multilines type**, you will have "*Multilines*"
/// instead of "*String*" when relevant.
#[serde(rename = "__type")]
pub field_definition_type: String,
/// Optional list of accepted file extensions for FilePath value type. Includes the dot:
/// `.ext`
pub accept_file_types: Option<Vec<String>>,
/// Possible values: `Any`, `OnlySame`, `OnlyTags`, `OnlySpecificEntity`
pub allowed_refs: AllowedRefs,
pub allowed_refs_entity_uid: Option<i64>,
pub allowed_ref_tags: Vec<String>,
pub allow_out_of_level_ref: bool,
/// Array max length
pub array_max_length: Option<i64>,
/// Array min length
pub array_min_length: Option<i64>,
pub auto_chain_ref: bool,
/// TRUE if the value can be null. For arrays, TRUE means it can contain null values
/// (exception: array of Points can't have null values).
pub can_be_null: bool,
/// Default value if selected value is null or invalid.
pub default_override: Option<serde_json::Value>,
/// User defined documentation for this field to provide help/tips to level designers about
/// accepted values.
pub doc: Option<String>,
pub editor_always_show: bool,
pub editor_cut_long_values: bool,
pub editor_display_color: Option<String>,
/// Possible values: `Hidden`, `ValueOnly`, `NameAndValue`, `EntityTile`, `LevelTile`,
/// `Points`, `PointStar`, `PointPath`, `PointPathLoop`, `RadiusPx`, `RadiusGrid`,
/// `ArrayCountWithLabel`, `ArrayCountNoLabel`, `RefLinkBetweenPivots`,
/// `RefLinkBetweenCenters`
pub editor_display_mode: EditorDisplayMode,
/// Possible values: `Above`, `Center`, `Beneath`
pub editor_display_pos: EditorDisplayPos,
pub editor_display_scale: f64,
/// Possible values: `ZigZag`, `StraightArrow`, `CurvedArrow`, `ArrowsLine`, `DashedLine`
pub editor_link_style: EditorLinkStyle,
pub editor_show_in_world: bool,
pub editor_text_prefix: Option<String>,
pub editor_text_suffix: Option<String>,
/// User defined unique identifier
pub identifier: String,
/// TRUE if the value is an array of multiple values
pub is_array: bool,
/// Max limit for value, if applicable
pub max: Option<f64>,
/// Min limit for value, if applicable
pub min: Option<f64>,
/// Optional regular expression that needs to be matched to accept values. Expected format:
/// `/some_reg_ex/g`, with optional "i" flag.
pub regex: Option<String>,
pub symmetrical_ref: bool,
/// Possible values: &lt;`null`&gt;, `LangPython`, `LangRuby`, `LangJS`, `LangLua`, `LangC`,
/// `LangHaxe`, `LangMarkdown`, `LangJson`, `LangXml`, `LangLog`
pub text_language_mode: Option<TextLanguageMode>,
/// UID of the tileset used for a Tile
pub tileset_uid: Option<i64>,
/// Internal enum representing the possible field types. Possible values: F_Int, F_Float,
/// F_String, F_Text, F_Bool, F_Color, F_Enum(...), F_Point, F_Path, F_EntityRef, F_Tile
#[serde(rename = "type")]
pub purple_type: String,
/// Unique Int identifier
pub uid: i64,
/// If TRUE, the color associated with this field will override the Entity or Level default
/// color in the editor UI. For Enum fields, this would be the color associated to their
/// values.
pub use_for_smart_color: bool,
}
/// Possible values: `Any`, `OnlySame`, `OnlyTags`, `OnlySpecificEntity`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum AllowedRefs {
Any,
#[serde(rename = "OnlySame")]
OnlySame,
#[serde(rename = "OnlySpecificEntity")]
OnlySpecificEntity,
#[serde(rename = "OnlyTags")]
OnlyTags,
}
/// Possible values: `Hidden`, `ValueOnly`, `NameAndValue`, `EntityTile`, `LevelTile`,
/// `Points`, `PointStar`, `PointPath`, `PointPathLoop`, `RadiusPx`, `RadiusGrid`,
/// `ArrayCountWithLabel`, `ArrayCountNoLabel`, `RefLinkBetweenPivots`,
/// `RefLinkBetweenCenters`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EditorDisplayMode {
#[serde(rename = "ArrayCountNoLabel")]
ArrayCountNoLabel,
#[serde(rename = "ArrayCountWithLabel")]
ArrayCountWithLabel,
#[serde(rename = "EntityTile")]
EntityTile,
Hidden,
#[serde(rename = "LevelTile")]
LevelTile,
#[serde(rename = "NameAndValue")]
NameAndValue,
#[serde(rename = "PointPath")]
PointPath,
#[serde(rename = "PointPathLoop")]
PointPathLoop,
#[serde(rename = "PointStar")]
PointStar,
Points,
#[serde(rename = "RadiusGrid")]
RadiusGrid,
#[serde(rename = "RadiusPx")]
RadiusPx,
#[serde(rename = "RefLinkBetweenCenters")]
RefLinkBetweenCenters,
#[serde(rename = "RefLinkBetweenPivots")]
RefLinkBetweenPivots,
#[serde(rename = "ValueOnly")]
ValueOnly,
}
/// Possible values: `Above`, `Center`, `Beneath`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EditorDisplayPos {
Above,
Beneath,
Center,
}
/// Possible values: `ZigZag`, `StraightArrow`, `CurvedArrow`, `ArrowsLine`, `DashedLine`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EditorLinkStyle {
#[serde(rename = "ArrowsLine")]
ArrowsLine,
#[serde(rename = "CurvedArrow")]
CurvedArrow,
#[serde(rename = "DashedLine")]
DashedLine,
#[serde(rename = "StraightArrow")]
StraightArrow,
#[serde(rename = "ZigZag")]
ZigZag,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TextLanguageMode {
#[serde(rename = "LangC")]
LangC,
#[serde(rename = "LangHaxe")]
LangHaxe,
#[serde(rename = "LangJS")]
LangJs,
#[serde(rename = "LangJson")]
LangJson,
#[serde(rename = "LangLog")]
LangLog,
#[serde(rename = "LangLua")]
LangLua,
#[serde(rename = "LangMarkdown")]
LangMarkdown,
#[serde(rename = "LangPython")]
LangPython,
#[serde(rename = "LangRuby")]
LangRuby,
#[serde(rename = "LangXml")]
LangXml,
}
/// Possible values: `DiscardOldOnes`, `PreventAdding`, `MoveLastOne`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LimitBehavior {
#[serde(rename = "DiscardOldOnes")]
DiscardOldOnes,
#[serde(rename = "MoveLastOne")]
MoveLastOne,
#[serde(rename = "PreventAdding")]
PreventAdding,
}
/// If TRUE, the maxCount is a "per world" limit, if FALSE, it's a "per level". Possible
/// values: `PerLayer`, `PerLevel`, `PerWorld`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LimitScope {
#[serde(rename = "PerLayer")]
PerLayer,
#[serde(rename = "PerLevel")]
PerLevel,
#[serde(rename = "PerWorld")]
PerWorld,
}
/// Possible values: `Rectangle`, `Ellipse`, `Tile`, `Cross`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum RenderMode {
Cross,
Ellipse,
Rectangle,
Tile,
}
/// This object represents a custom sub rectangle in a Tileset image.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TilesetRectangle {
/// Height in pixels
pub h: i64,
/// UID of the tileset
pub tileset_uid: i64,
/// Width in pixels
pub w: i64,
/// X pixels coordinate of the top-left corner in the Tileset image
pub x: i64,
/// Y pixels coordinate of the top-left corner in the Tileset image
pub y: i64,
}
/// An enum describing how the the Entity tile is rendered inside the Entity bounds. Possible
/// values: `Cover`, `FitInside`, `Repeat`, `Stretch`, `FullSizeCropped`,
/// `FullSizeUncropped`, `NineSlice`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TileRenderMode {
Cover,
#[serde(rename = "FitInside")]
FitInside,
#[serde(rename = "FullSizeCropped")]
FullSizeCropped,
#[serde(rename = "FullSizeUncropped")]
FullSizeUncropped,
#[serde(rename = "NineSlice")]
NineSlice,
Repeat,
Stretch,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct EnumDefinition {
pub external_file_checksum: Option<String>,
/// Relative path to the external file providing this Enum
pub external_rel_path: Option<String>,
/// Tileset UID if provided
pub icon_tileset_uid: Option<i64>,
/// User defined unique identifier
pub identifier: String,
/// An array of user-defined tags to organize the Enums
pub tags: Vec<String>,
/// Unique Int identifier
pub uid: i64,
/// All possible enum values, with their optional Tile infos.
pub values: Vec<EnumValueDefinition>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct EnumValueDefinition {
/// **WARNING**: this deprecated value is no longer exported since version 1.4.0 Replaced
/// by: `tileRect`
#[serde(rename = "__tileSrcRect")]
pub tile_src_rect: Option<Vec<i64>>,
/// Optional color
pub color: i64,
/// Enum value
pub id: String,
/// **WARNING**: this deprecated value is no longer exported since version 1.4.0 Replaced
/// by: `tileRect`
pub tile_id: Option<i64>,
/// Optional tileset rectangle to represents this value
pub tile_rect: Option<TilesetRectangle>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerDefinition {
/// Type of the layer (*IntGrid, Entities, Tiles or AutoLayer*)
#[serde(rename = "__type")]
pub layer_definition_type: String,
/// Contains all the auto-layer rule definitions.
pub auto_rule_groups: Vec<AutoLayerRuleGroup>,
pub auto_source_layer_def_uid: Option<i64>,
/// **WARNING**: this deprecated value is no longer exported since version 1.2.0 Replaced
/// by: `tilesetDefUid`
pub auto_tileset_def_uid: Option<i64>,
/// Allow editor selections when the layer is not currently active.
pub can_select_when_inactive: bool,
/// Opacity of the layer (0 to 1.0)
pub display_opacity: f64,
/// User defined documentation for this element to provide help/tips to level designers.
pub doc: Option<String>,
/// An array of tags to forbid some Entities in this layer
pub excluded_tags: Vec<String>,
/// Width and height of the grid in pixels
pub grid_size: i64,
/// Height of the optional "guide" grid in pixels
pub guide_grid_hei: i64,
/// Width of the optional "guide" grid in pixels
pub guide_grid_wid: i64,
pub hide_fields_when_inactive: bool,
/// Hide the layer from the list on the side of the editor view.
pub hide_in_list: bool,
/// User defined unique identifier
pub identifier: String,
/// Alpha of this layer when it is not the active one.
pub inactive_opacity: f64,
/// An array that defines extra optional info for each IntGrid value.<br/> WARNING: the
/// array order is not related to actual IntGrid values! As user can re-order IntGrid values
/// freely, you may value "2" before value "1" in this array.
pub int_grid_values: Vec<IntGridValueDefinition>,
/// Group informations for IntGrid values
pub int_grid_values_groups: Vec<IntGridValueGroupDefinition>,
/// Parallax horizontal factor (from -1 to 1, defaults to 0) which affects the scrolling
/// speed of this layer, creating a fake 3D (parallax) effect.
pub parallax_factor_x: f64,
/// Parallax vertical factor (from -1 to 1, defaults to 0) which affects the scrolling speed
/// of this layer, creating a fake 3D (parallax) effect.
pub parallax_factor_y: f64,
/// If true (default), a layer with a parallax factor will also be scaled up/down accordingly.
pub parallax_scaling: bool,
/// X offset of the layer, in pixels (IMPORTANT: this should be added to the `LayerInstance`
/// optional offset)
pub px_offset_x: i64,
/// Y offset of the layer, in pixels (IMPORTANT: this should be added to the `LayerInstance`
/// optional offset)
pub px_offset_y: i64,
/// If TRUE, the content of this layer will be used when rendering levels in a simplified way
/// for the world view
pub render_in_world_view: bool,
/// An array of tags to filter Entities that can be added to this layer
pub required_tags: Vec<String>,
/// If the tiles are smaller or larger than the layer grid, the pivot value will be used to
/// position the tile relatively its grid cell.
pub tile_pivot_x: f64,
/// If the tiles are smaller or larger than the layer grid, the pivot value will be used to
/// position the tile relatively its grid cell.
pub tile_pivot_y: f64,
/// Reference to the default Tileset UID being used by this layer definition.<br/>
/// **WARNING**: some layer *instances* might use a different tileset. So most of the time,
/// you should probably use the `__tilesetDefUid` value found in layer instances.<br/> Note:
/// since version 1.0.0, the old `autoTilesetDefUid` was removed and merged into this value.
pub tileset_def_uid: Option<i64>,
/// Type of the layer as Haxe Enum Possible values: `IntGrid`, `Entities`, `Tiles`,
/// `AutoLayer`
#[serde(rename = "type")]
pub purple_type: Type,
/// User defined color for the UI
pub ui_color: Option<String>,
/// Unique Int identifier
pub uid: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct AutoLayerRuleGroup {
pub active: bool,
/// *This field was removed in 1.0.0 and should no longer be used.*
pub collapsed: Option<bool>,
pub color: Option<String>,
pub icon: Option<TilesetRectangle>,
pub is_optional: bool,
pub name: String,
pub rules: Vec<AutoLayerRuleDefinition>,
pub uid: i64,
pub uses_wizard: bool,
}
/// This complex section isn't meant to be used by game devs at all, as these rules are
/// completely resolved internally by the editor before any saving. You should just ignore
/// this part.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct AutoLayerRuleDefinition {
/// If FALSE, the rule effect isn't applied, and no tiles are generated.
pub active: bool,
pub alpha: f64,
/// When TRUE, the rule will prevent other rules to be applied in the same cell if it matches
/// (TRUE by default).
pub break_on_match: bool,
/// Chances for this rule to be applied (0 to 1)
pub chance: f64,
/// Checker mode Possible values: `None`, `Horizontal`, `Vertical`
pub checker: Checker,
/// If TRUE, allow rule to be matched by flipping its pattern horizontally
pub flip_x: bool,
/// If TRUE, allow rule to be matched by flipping its pattern vertically
pub flip_y: bool,
/// Default IntGrid value when checking cells outside of level bounds
pub out_of_bounds_value: Option<i64>,
/// Rule pattern (size x size)
pub pattern: Vec<i64>,
/// If TRUE, enable Perlin filtering to only apply rule on specific random area
pub perlin_active: bool,
pub perlin_octaves: f64,
pub perlin_scale: f64,
pub perlin_seed: f64,
/// X pivot of a tile stamp (0-1)
pub pivot_x: f64,
/// Y pivot of a tile stamp (0-1)
pub pivot_y: f64,
/// Pattern width & height. Should only be 1,3,5 or 7.
pub size: i64,
/// Array of all the tile IDs. They are used randomly or as stamps, based on `tileMode` value.
pub tile_ids: Vec<i64>,
/// Defines how tileIds array is used Possible values: `Single`, `Stamp`
pub tile_mode: TileMode,
/// Max random offset for X tile pos
pub tile_random_x_max: i64,
/// Min random offset for X tile pos
pub tile_random_x_min: i64,
/// Max random offset for Y tile pos
pub tile_random_y_max: i64,
/// Min random offset for Y tile pos
pub tile_random_y_min: i64,
/// Tile X offset
pub tile_x_offset: i64,
/// Tile Y offset
pub tile_y_offset: i64,
/// Unique Int identifier
pub uid: i64,
/// X cell coord modulo
pub x_modulo: i64,
/// X cell start offset
pub x_offset: i64,
/// Y cell coord modulo
pub y_modulo: i64,
/// Y cell start offset
pub y_offset: i64,
}
/// Checker mode Possible values: `None`, `Horizontal`, `Vertical`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Checker {
Horizontal,
None,
Vertical,
}
/// Defines how tileIds array is used Possible values: `Single`, `Stamp`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TileMode {
Single,
Stamp,
}
/// IntGrid value definition
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct IntGridValueDefinition {
pub color: String,
/// Parent group identifier (0 if none)
pub group_uid: i64,
/// User defined unique identifier
pub identifier: Option<String>,
pub tile: Option<TilesetRectangle>,
/// The IntGrid value itself
pub value: i64,
}
/// IntGrid value group definition
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct IntGridValueGroupDefinition {
/// User defined color
pub color: Option<String>,
/// User defined string identifier
pub identifier: Option<String>,
/// Group unique ID
pub uid: i64,
}
/// Type of the layer as Haxe Enum Possible values: `IntGrid`, `Entities`, `Tiles`,
/// `AutoLayer`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Type {
#[serde(rename = "AutoLayer")]
AutoLayer,
Entities,
#[serde(rename = "IntGrid")]
IntGrid,
Tiles,
}
/// The `Tileset` definition is the most important part among project definitions. It
/// contains some extra informations about each integrated tileset. If you only had to parse
/// one definition section, that would be the one.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TilesetDefinition {
/// Grid-based height
#[serde(rename = "__cHei")]
pub c_hei: i64,
/// Grid-based width
#[serde(rename = "__cWid")]
pub c_wid: i64,
/// The following data is used internally for various optimizations. It's always synced with
/// source image changes.
pub cached_pixel_data: Option<HashMap<String, Option<serde_json::Value>>>,
/// An array of custom tile metadata
pub custom_data: Vec<TileCustomMetadata>,
/// If this value is set, then it means that this atlas uses an internal LDtk atlas image
/// instead of a loaded one. Possible values: &lt;`null`&gt;, `LdtkIcons`
pub embed_atlas: Option<EmbedAtlas>,
/// Tileset tags using Enum values specified by `tagsSourceEnumId`. This array contains 1
/// element per Enum value, which contains an array of all Tile IDs that are tagged with it.
pub enum_tags: Vec<EnumTagValue>,
/// User defined unique identifier
pub identifier: String,
/// Distance in pixels from image borders
pub padding: i64,
/// Image height in pixels
pub px_hei: i64,
/// Image width in pixels
pub px_wid: i64,
/// Path to the source file, relative to the current project JSON file<br/> It can be null
/// if no image was provided, or when using an embed atlas.
pub rel_path: Option<String>,
/// Array of group of tiles selections, only meant to be used in the editor
pub saved_selections: Vec<HashMap<String, Option<serde_json::Value>>>,
/// Space in pixels between all tiles
pub spacing: i64,
/// An array of user-defined tags to organize the Tilesets
pub tags: Vec<String>,
/// Optional Enum definition UID used for this tileset meta-data
pub tags_source_enum_uid: Option<i64>,
pub tile_grid_size: i64,
/// Unique Intidentifier
pub uid: i64,
}
/// In a tileset definition, user defined meta-data of a tile.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TileCustomMetadata {
pub data: String,
pub tile_id: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EmbedAtlas {
#[serde(rename = "LdtkIcons")]
LdtkIcons,
}
/// In a tileset definition, enum based tag infos
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct EnumTagValue {
pub enum_value_id: String,
pub tile_ids: Vec<i64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Flag {
#[serde(rename = "DiscardPreCsvIntGrid")]
DiscardPreCsvIntGrid,
#[serde(rename = "ExportPreCsvIntGridFormat")]
ExportPreCsvIntGridFormat,
#[serde(rename = "IgnoreBackupSuggest")]
IgnoreBackupSuggest,
#[serde(rename = "MultiWorlds")]
MultiWorlds,
#[serde(rename = "PrependIndexToLevelFileNames")]
PrependIndexToLevelFileNames,
#[serde(rename = "UseMultilinesType")]
UseMultilinesType,
}
/// This object is not actually used by LDtk. It ONLY exists to force explicit references to
/// all types, to make sure QuickType finds them and integrate all of them. Otherwise,
/// Quicktype will drop types that are not explicitely used.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct ForcedRefs {
pub auto_layer_rule_group: Option<AutoLayerRuleGroup>,
pub auto_rule_def: Option<AutoLayerRuleDefinition>,
pub custom_command: Option<LdtkCustomCommand>,
pub definitions: Option<Definitions>,
pub entity_def: Option<EntityDefinition>,
pub entity_instance: Option<EntityInstance>,
pub entity_reference_infos: Option<ReferenceToAnEntityInstance>,
pub enum_def: Option<EnumDefinition>,
pub enum_def_values: Option<EnumValueDefinition>,
pub enum_tag_value: Option<EnumTagValue>,
pub field_def: Option<FieldDefinition>,
pub field_instance: Option<FieldInstance>,
pub grid_point: Option<GridPoint>,
pub int_grid_value_def: Option<IntGridValueDefinition>,
pub int_grid_value_group_def: Option<IntGridValueGroupDefinition>,
pub int_grid_value_instance: Option<IntGridValueInstance>,
pub layer_def: Option<LayerDefinition>,
pub layer_instance: Option<LayerInstance>,
pub level: Option<Level>,
pub level_bg_pos_infos: Option<LevelBackgroundPosition>,
pub neighbour_level: Option<NeighbourLevel>,
pub table_of_content_entry: Option<LdtkTableOfContentEntry>,
pub tile: Option<TileInstance>,
pub tile_custom_metadata: Option<TileCustomMetadata>,
pub tileset_def: Option<TilesetDefinition>,
pub tileset_rect: Option<TilesetRectangle>,
pub world: Option<World>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct EntityInstance {
/// Grid-based coordinates (`[x,y]` format)
#[serde(rename = "__grid")]
pub grid: Vec<i64>,
/// Entity definition identifier
#[serde(rename = "__identifier")]
pub identifier: String,
/// Pivot coordinates (`[x,y]` format, values are from 0 to 1) of the Entity
#[serde(rename = "__pivot")]
pub pivot: Vec<f64>,
/// The entity "smart" color, guessed from either Entity definition, or one its field
/// instances.
#[serde(rename = "__smartColor")]
pub smart_color: String,
/// Array of tags defined in this Entity definition
#[serde(rename = "__tags")]
pub tags: Vec<String>,
/// Optional TilesetRect used to display this entity (it could either be the default Entity
/// tile, or some tile provided by a field value, like an Enum).
#[serde(rename = "__tile")]
pub tile: Option<TilesetRectangle>,
/// X world coordinate in pixels
#[serde(rename = "__worldX")]
pub world_x: i64,
/// Y world coordinate in pixels
#[serde(rename = "__worldY")]
pub world_y: i64,
/// Reference of the **Entity definition** UID
pub def_uid: i64,
/// An array of all custom fields and their values.
pub field_instances: Vec<FieldInstance>,
/// Entity height in pixels. For non-resizable entities, it will be the same as Entity
/// definition.
pub height: i64,
/// Unique instance identifier
pub iid: String,
/// Pixel coordinates (`[x,y]` format) in current level coordinate space. Don't forget
/// optional layer offsets, if they exist!
pub px: Vec<i64>,
/// Entity width in pixels. For non-resizable entities, it will be the same as Entity
/// definition.
pub width: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FieldInstance {
/// Field definition identifier
#[serde(rename = "__identifier")]
pub identifier: String,
/// Optional TilesetRect used to display this field (this can be the field own Tile, or some
/// other Tile guessed from the value, like an Enum).
#[serde(rename = "__tile")]
pub tile: Option<TilesetRectangle>,
/// Type of the field, such as `Int`, `Float`, `String`, `Enum(my_enum_name)`, `Bool`,
/// etc.<br/> NOTE: if you enable the advanced option **Use Multilines type**, you will have
/// "*Multilines*" instead of "*String*" when relevant.
#[serde(rename = "__type")]
pub field_instance_type: String,
/// Actual value of the field instance. The value type varies, depending on `__type`:<br/>
/// - For **classic types** (ie. Integer, Float, Boolean, String, Text and FilePath), you
/// just get the actual value with the expected type.<br/> - For **Color**, the value is an
/// hexadecimal string using "#rrggbb" format.<br/> - For **Enum**, the value is a String
/// representing the selected enum value.<br/> - For **Point**, the value is a
/// [GridPoint](#ldtk-GridPoint) object.<br/> - For **Tile**, the value is a
/// [TilesetRect](#ldtk-TilesetRect) object.<br/> - For **EntityRef**, the value is an
/// [EntityReferenceInfos](#ldtk-EntityReferenceInfos) object.<br/><br/> If the field is an
/// array, then this `__value` will also be a JSON array.
#[serde(rename = "__value")]
pub value: Option<serde_json::Value>,
/// Reference of the **Field definition** UID
pub def_uid: i64,
/// Editor internal raw values
pub real_editor_values: Vec<Option<serde_json::Value>>,
}
/// This object describes the "location" of an Entity instance in the project worlds.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ReferenceToAnEntityInstance {
/// IID of the refered EntityInstance
pub entity_iid: String,
/// IID of the LayerInstance containing the refered EntityInstance
pub layer_iid: String,
/// IID of the Level containing the refered EntityInstance
pub level_iid: String,
/// IID of the World containing the refered EntityInstance
pub world_iid: String,
}
/// This object is just a grid-based coordinate used in Field values.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GridPoint {
/// X grid-based coordinate
pub cx: i64,
/// Y grid-based coordinate
pub cy: i64,
}
/// IntGrid value instance
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct IntGridValueInstance {
/// Coordinate ID in the layer grid
pub coord_id: i64,
/// IntGrid value
pub v: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayerInstance {
/// Grid-based height
#[serde(rename = "__cHei")]
pub c_hei: i64,
/// Grid-based width
#[serde(rename = "__cWid")]
pub c_wid: i64,
/// Grid size
#[serde(rename = "__gridSize")]
pub grid_size: i64,
/// Layer definition identifier
#[serde(rename = "__identifier")]
pub identifier: String,
/// Layer opacity as Float [0-1]
#[serde(rename = "__opacity")]
pub opacity: f64,
/// Total layer X pixel offset, including both instance and definition offsets.
#[serde(rename = "__pxTotalOffsetX")]
pub px_total_offset_x: i64,
/// Total layer Y pixel offset, including both instance and definition offsets.
#[serde(rename = "__pxTotalOffsetY")]
pub px_total_offset_y: i64,
/// The definition UID of corresponding Tileset, if any.
#[serde(rename = "__tilesetDefUid")]
pub tileset_def_uid: Option<i64>,
/// The relative path to corresponding Tileset, if any.
#[serde(rename = "__tilesetRelPath")]
pub tileset_rel_path: Option<String>,
/// Layer type (possible values: IntGrid, Entities, Tiles or AutoLayer)
#[serde(rename = "__type")]
pub layer_instance_type: String,
/// An array containing all tiles generated by Auto-layer rules. The array is already sorted
/// in display order (ie. 1st tile is beneath 2nd, which is beneath 3rd etc.).<br/><br/>
/// Note: if multiple tiles are stacked in the same cell as the result of different rules,
/// all tiles behind opaque ones will be discarded.
pub auto_layer_tiles: Vec<TileInstance>,
pub entity_instances: Vec<EntityInstance>,
pub grid_tiles: Vec<TileInstance>,
/// Unique layer instance identifier
pub iid: String,
/// **WARNING**: this deprecated value is no longer exported since version 1.0.0 Replaced
/// by: `intGridCsv`
pub int_grid: Option<Vec<IntGridValueInstance>>,
/// A list of all values in the IntGrid layer, stored in CSV format (Comma Separated
/// Values).<br/> Order is from left to right, and top to bottom (ie. first row from left to
/// right, followed by second row, etc).<br/> `0` means "empty cell" and IntGrid values
/// start at 1.<br/> The array size is `__cWid` x `__cHei` cells.
pub int_grid_csv: Vec<i64>,
/// Reference the Layer definition UID
pub layer_def_uid: i64,
/// Reference to the UID of the level containing this layer instance
pub level_id: i64,
/// An Array containing the UIDs of optional rules that were enabled in this specific layer
/// instance.
pub optional_rules: Vec<i64>,
/// This layer can use another tileset by overriding the tileset UID here.
pub override_tileset_uid: Option<i64>,
/// X offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to
/// the `LayerDef` optional offset, so you should probably prefer using `__pxTotalOffsetX`
/// which contains the total offset value)
pub px_offset_x: i64,
/// Y offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to
/// the `LayerDef` optional offset, so you should probably prefer using `__pxTotalOffsetX`
/// which contains the total offset value)
pub px_offset_y: i64,
/// Random seed used for Auto-Layers rendering
pub seed: i64,
/// Layer instance visibility
pub visible: bool,
}
/// This structure represents a single tile from a given Tileset.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TileInstance {
/// Alpha/opacity of the tile (0-1, defaults to 1)
pub a: f64,
/// Internal data used by the editor.<br/> For auto-layer tiles: `[ruleId, coordId]`.<br/>
/// For tile-layer tiles: `[coordId]`.
pub d: Vec<i64>,
/// "Flip bits", a 2-bits integer to represent the mirror transformations of the tile.<br/>
/// - Bit 0 = X flip<br/> - Bit 1 = Y flip<br/> Examples: f=0 (no flip), f=1 (X flip
/// only), f=2 (Y flip only), f=3 (both flips)
pub f: i64,
/// Pixel coordinates of the tile in the **layer** (`[x,y]` format). Don't forget optional
/// layer offsets, if they exist!
pub px: Vec<i64>,
/// Pixel coordinates of the tile in the **tileset** (`[x,y]` format)
pub src: Vec<i64>,
/// The *Tile ID* in the corresponding tileset.
pub t: i64,
}
/// This section contains all the level data. It can be found in 2 distinct forms, depending
/// on Project current settings: - If "*Separate level files*" is **disabled** (default):
/// full level data is *embedded* inside the main Project JSON file, - If "*Separate level
/// files*" is **enabled**: level data is stored in *separate* standalone `.ldtkl` files (one
/// per level). In this case, the main Project JSON file will still contain most level data,
/// except heavy sections, like the `layerInstances` array (which will be null). The
/// `externalRelPath` string points to the `ldtkl` file. A `ldtkl` file is just a JSON file
/// containing exactly what is described below.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Level {
/// Background color of the level (same as `bgColor`, except the default value is
/// automatically used here if its value is `null`)
#[serde(rename = "__bgColor")]
pub bg_color: String,
/// Position informations of the background image, if there is one.
#[serde(rename = "__bgPos")]
pub bg_pos: Option<LevelBackgroundPosition>,
/// An array listing all other levels touching this one on the world map. Since 1.4.0, this
/// includes levels that overlap in the same world layer, or in nearby world layers.<br/>
/// Only relevant for world layouts where level spatial positioning is manual (ie. GridVania,
/// Free). For Horizontal and Vertical layouts, this array is always empty.
#[serde(rename = "__neighbours")]
pub neighbours: Vec<NeighbourLevel>,
/// The "guessed" color for this level in the editor, decided using either the background
/// color or an existing custom field.
#[serde(rename = "__smartColor")]
pub smart_color: String,
/// Background color of the level. If `null`, the project `defaultLevelBgColor` should be
/// used.
#[serde(rename = "bgColor")]
pub level_bg_color: Option<String>,
/// Background image X pivot (0-1)
pub bg_pivot_x: f64,
/// Background image Y pivot (0-1)
pub bg_pivot_y: f64,
/// An enum defining the way the background image (if any) is positioned on the level. See
/// `__bgPos` for resulting position info. Possible values: &lt;`null`&gt;, `Unscaled`,
/// `Contain`, `Cover`, `CoverDirty`, `Repeat`
#[serde(rename = "bgPos")]
pub level_bg_pos: Option<BgPos>,
/// The *optional* relative path to the level background image.
pub bg_rel_path: Option<String>,
/// This value is not null if the project option "*Save levels separately*" is enabled. In
/// this case, this **relative** path points to the level Json file.
pub external_rel_path: Option<String>,
/// An array containing this level custom field values.
pub field_instances: Vec<FieldInstance>,
/// User defined unique identifier
pub identifier: String,
/// Unique instance identifier
pub iid: String,
/// An array containing all Layer instances. **IMPORTANT**: if the project option "*Save
/// levels separately*" is enabled, this field will be `null`.<br/> This array is **sorted
/// in display order**: the 1st layer is the top-most and the last is behind.
pub layer_instances: Option<Vec<LayerInstance>>,
/// Height of the level in pixels
pub px_hei: i64,
/// Width of the level in pixels
pub px_wid: i64,
/// Unique Int identifier
pub uid: i64,
/// If TRUE, the level identifier will always automatically use the naming pattern as defined
/// in `Project.levelNamePattern`. Becomes FALSE if the identifier is manually modified by
/// user.
pub use_auto_identifier: bool,
/// Index that represents the "depth" of the level in the world. Default is 0, greater means
/// "above", lower means "below".<br/> This value is mostly used for display only and is
/// intended to make stacking of levels easier to manage.
pub world_depth: i64,
/// World X coordinate in pixels.<br/> Only relevant for world layouts where level spatial
/// positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the
/// value is always -1 here.
pub world_x: i64,
/// World Y coordinate in pixels.<br/> Only relevant for world layouts where level spatial
/// positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the
/// value is always -1 here.
pub world_y: i64,
}
/// Level background image position info
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LevelBackgroundPosition {
/// An array of 4 float values describing the cropped sub-rectangle of the displayed
/// background image. This cropping happens when original is larger than the level bounds.
/// Array format: `[ cropX, cropY, cropWidth, cropHeight ]`
pub crop_rect: Vec<f64>,
/// An array containing the `[scaleX,scaleY]` values of the **cropped** background image,
/// depending on `bgPos` option.
pub scale: Vec<f64>,
/// An array containing the `[x,y]` pixel coordinates of the top-left corner of the
/// **cropped** background image, depending on `bgPos` option.
pub top_left_px: Vec<i64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum BgPos {
Contain,
Cover,
#[serde(rename = "CoverDirty")]
CoverDirty,
Repeat,
Unscaled,
}
/// Nearby level info
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct NeighbourLevel {
/// A single lowercase character tipping on the level location (`n`orth, `s`outh, `w`est,
/// `e`ast).<br/> Since 1.4.0, this character value can also be `<` (neighbour depth is
/// lower), `>` (neighbour depth is greater) or `o` (levels overlap and share the same world
/// depth).
pub dir: String,
/// Neighbour Instance Identifier
pub level_iid: String,
/// **WARNING**: this deprecated value is no longer exported since version 1.2.0 Replaced
/// by: `levelIid`
pub level_uid: Option<i64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LdtkTableOfContentEntry {
pub identifier: String,
pub instances: Vec<ReferenceToAnEntityInstance>,
}
/// **IMPORTANT**: this type is available as a preview. You can rely on it to update your
/// importers, for when it will be officially available. A World contains multiple levels,
/// and it has its own layout settings.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct World {
/// Default new level height
pub default_level_height: i64,
/// Default new level width
pub default_level_width: i64,
/// User defined unique identifier
pub identifier: String,
/// Unique instance identifer
pub iid: String,
/// All levels from this world. The order of this array is only relevant in
/// `LinearHorizontal` and `linearVertical` world layouts (see `worldLayout` value).
/// Otherwise, you should refer to the `worldX`,`worldY` coordinates of each Level.
pub levels: Vec<Level>,
/// Height of the world grid in pixels.
pub world_grid_height: i64,
/// Width of the world grid in pixels.
pub world_grid_width: i64,
/// An enum that describes how levels are organized in this project (ie. linearly or in a 2D
/// space). Possible values: `Free`, `GridVania`, `LinearHorizontal`, `LinearVertical`, `null`
pub world_layout: Option<WorldLayout>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum WorldLayout {
Free,
#[serde(rename = "GridVania")]
GridVania,
#[serde(rename = "LinearHorizontal")]
LinearHorizontal,
#[serde(rename = "LinearVertical")]
LinearVertical,
}
/// Naming convention for Identifiers (first-letter uppercase, full uppercase etc.) Possible
/// values: `Capitalize`, `Uppercase`, `Lowercase`, `Free`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum IdentifierStyle {
Capitalize,
Free,
Lowercase,
Uppercase,
}
/// "Image export" option when saving project. Possible values: `None`, `OneImagePerLayer`,
/// `OneImagePerLevel`, `LayersAndLevels`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ImageExportMode {
#[serde(rename = "LayersAndLevels")]
LayersAndLevels,
None,
#[serde(rename = "OneImagePerLayer")]
OneImagePerLayer,
#[serde(rename = "OneImagePerLevel")]
OneImagePerLevel,
}
......@@ -14,10 +14,18 @@ mod data_1_2_4;
mod data_1_2_5;
#[cfg(feature = "ldtk_1_3_0")]
mod data_1_3_0;
use bevy::asset::{AssetLoader, AssetPath, BoxedFuture, LoadContext, LoadedAsset};
#[cfg(feature = "ldtk_1_4_0")]
mod data_1_4_0;
use bevy::asset::io::Reader;
use bevy::asset::{
AssetLoader, AssetPath, AsyncReadExt, BoxedFuture, LoadContext, LoadedAsset, UntypedAssetId,
VisitAssetDependencies,
};
use bevy::prelude::Asset;
use bevy::reflect::{TypePath, TypeUuid, Uuid};
use crate::{ldtk, LdtkLevel};
#[cfg(feature = "ldtk_1_0_0")]
pub use data_1_0_0::*;
#[cfg(any(feature = "ldtk_1_1_1", feature = "ldtk_1_1_0"))]
......@@ -34,6 +42,8 @@ pub use data_1_2_4::*;
pub use data_1_2_5::*;
#[cfg(feature = "ldtk_1_3_0")]
pub use data_1_3_0::*;
#[cfg(feature = "ldtk_1_4_0")]
pub use data_1_4_0::*;
use serde::Deserialize;
#[derive(thiserror::Error, Debug)]
......@@ -91,6 +101,12 @@ impl TypePath for Project {
}
}
impl VisitAssetDependencies for Project {
fn visit_dependencies(&self, _visit: &mut impl FnMut(UntypedAssetId)) {}
}
impl Asset for Project {}
impl TypeUuid for Level {
const TYPE_UUID: Uuid = Uuid::from_u128(18486863672600588966868281477384349187);
}
......@@ -105,6 +121,12 @@ impl TypePath for Level {
}
}
impl VisitAssetDependencies for Level {
fn visit_dependencies(&self, _visit: &mut impl FnMut(UntypedAssetId)) {}
}
impl Asset for Level {}
impl Project {
pub fn get_all_levels(&self) -> Vec<&Level> {
if !self.worlds.is_empty() {
......@@ -134,7 +156,7 @@ impl Project {
vec![]
}
#[cfg(any(feature = "ldtk_1_3_0",))]
#[cfg(any(feature = "ldtk_1_3_0", feature = "ldtk_1_4_0"))]
pub fn get_world_levels(&self, identifier: impl ToString) -> Vec<&Level> {
let id = identifier.to_string();
self.worlds
......@@ -145,58 +167,56 @@ impl Project {
}
}
#[derive(Debug, thiserror::Error)]
pub enum LdtkLoadError {
#[error(transparent)]
Io(#[from] std::io::Error),
#[error(transparent)]
Serde(#[from] serde_json::Error),
#[error(transparent)]
Ldtk(#[from] ldtk::ParseError),
}
pub type LdtkProject = Project;
#[derive(Default)]
pub struct LdtkLoader;
impl AssetLoader for LdtkLoader {
type Asset = Project;
type Settings = ();
type Error = LdtkLoadError;
fn load<'a>(
&'a self,
bytes: &'a [u8],
reader: &'a mut Reader,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, anyhow::Result<(), anyhow::Error>> {
) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
Box::pin(async move {
log::debug!(
"Loading ldtk project file {}",
load_context.path().display()
);
let project = Project::from_bytes(bytes)?;
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let project = Project::from_bytes(bytes.as_slice())?;
let mut levels = project.levels.iter().flat_map(|level| {
log::debug!(
"Checking if level is external: {} [{}]",
level.identifier,
level.external_rel_path.is_some()
);
level
.external_rel_path
.as_ref()
.map(|path| (level.identifier.clone(), path))
});
for (id, path) in levels {
load_context.labeled_asset_scope(id, |lc| {
lc.load::<Level>(path);
});
}
let sub_levels = project
.levels
.iter()
.flat_map(|level| {
log::debug!(
"Checking if level is external: {} [{}]",
level.identifier,
level.external_rel_path.is_some()
);
level
.external_rel_path
.as_ref()
.map(|rel_path| (level.identifier.clone(), rel_path.clone()))
})
.collect::<Vec<(String, String)>>();
let asset = LoadedAsset::new(project).with_dependencies(
sub_levels
.into_iter()
.flat_map(|(id, path)| {
log::debug!(
"Checking for file {}",
load_context.path().parent()?.join(&path).display()
);
let path = load_context.path().parent()?.join(path);
Some(AssetPath::new(path, Some(id)))
})
.collect(),
);
load_context.set_default_asset(asset);
Ok(())
Ok(project)
})
}
......@@ -204,21 +224,27 @@ impl AssetLoader for LdtkLoader {
&["ldtk"]
}
}
#[derive(Default)]
pub struct LdtkLevelLoader;
impl AssetLoader for LdtkLevelLoader {
type Asset = Level;
type Settings = ();
type Error = LdtkLoadError;
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, anyhow::Result<(), anyhow::Error>> {
reader: &'a mut Reader,
_settings: &'a Self::Settings,
_load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
Box::pin(async move {
log::debug!("Loading ldtkl level file {}", load_context.path().display());
load_context.set_default_asset(LoadedAsset::new(Level::from_bytes(bytes)?));
Ok(())
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let level = Level::from_bytes(bytes.as_slice())?;
Ok(level)
})
}
fn extensions(&self) -> &[&str] {
&["ldtkl"]
}
......
......@@ -74,10 +74,10 @@ mod __plugin {
))]
{
app.add_event::<super::system::LevelDataUpdated>()
.add_asset::<super::ldtk::Project>()
.add_asset::<super::ldtk::Level>()
.add_asset_loader(super::ldtk::LdtkLoader)
.add_asset_loader(super::ldtk::LdtkLevelLoader)
.init_asset::<super::ldtk::Project>()
.init_asset::<super::ldtk::Level>()
.init_asset_loader::<super::ldtk::LdtkLoader>()
.init_asset_loader::<super::ldtk::LdtkLevelLoader>()
.init_resource::<super::assets::TilesetIndex>()
.init_resource::<super::assets::LevelIndex>()
.add_systems(Update, super::assets::handle_ldtk_project_events)
......
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