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pub struct EntityInstance {
/// Grid-based coordinates (`[x,y]` format)
#[serde(rename = "__grid")]
pub grid: Vec<i64>,
/// Entity definition identifier
#[serde(rename = "__identifier")]
pub identifier: String,
/// Pivot coordinates (`[x,y]` format, values are from 0 to 1) of the Entity
#[serde(rename = "__pivot")]
pub pivot: Vec<f64>,
/// The entity "smart" color, guessed from either Entity definition, or one its field
/// instances.
#[serde(rename = "__smartColor")]
pub smart_color: String,
/// Array of tags defined in this Entity definition
#[serde(rename = "__tags")]
pub tags: Vec<String>,
/// Optional TilesetRect used to display this entity (it could either be the default Entity
/// tile, or some tile provided by a field value, like an Enum).
#[serde(rename = "__tile")]
pub tile: Option<TilesetRectangle>,
/// Reference of the **Entity definition** UID
#[serde(rename = "defUid")]
pub def_uid: i64,
/// An array of all custom fields and their values.
#[serde(rename = "fieldInstances")]
pub field_instances: Vec<FieldInstance>,
/// Entity height in pixels. For non-resizable entities, it will be the same as Entity
/// definition.
#[serde(rename = "height")]
pub height: i64,
/// Unique instance identifier
#[serde(rename = "iid")]
pub iid: String,
/// Pixel coordinates (`[x,y]` format) in current level coordinate space. Don't forget
/// optional layer offsets, if they exist!
#[serde(rename = "px")]
pub px: Vec<i64>,
/// Entity width in pixels. For non-resizable entities, it will be the same as Entity
/// definition.
#[serde(rename = "width")]
pub width: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FieldInstance {
/// Field definition identifier
#[serde(rename = "__identifier")]
pub identifier: String,
/// Optional TilesetRect used to display this field (this can be the field own Tile, or some
/// other Tile guessed from the value, like an Enum).
#[serde(rename = "__tile")]
pub tile: Option<TilesetRectangle>,
/// Type of the field, such as `Int`, `Float`, `String`, `Enum(my_enum_name)`, `Bool`,
/// etc.<br/> NOTE: if you enable the advanced option **Use Multilines type**, you will have
/// "*Multilines*" instead of "*String*" when relevant.
#[serde(rename = "__type")]
pub field_instance_type: String,
/// Actual value of the field instance. The value type varies, depending on `__type`:<br/>
/// - For **classic types** (ie. Integer, Float, Boolean, String, Text and FilePath), you
/// just get the actual value with the expected type.<br/> - For **Color**, the value is an
/// hexadecimal string using "#rrggbb" format.<br/> - For **Enum**, the value is a String
/// representing the selected enum value.<br/> - For **Point**, the value is a
/// [GridPoint](#ldtk-GridPoint) object.<br/> - For **Tile**, the value is a
/// [TilesetRect](#ldtk-TilesetRect) object.<br/> - For **EntityRef**, the value is an
/// [EntityReferenceInfos](#ldtk-EntityReferenceInfos) object.<br/><br/> If the field is an
/// array, then this `__value` will also be a JSON array.
#[serde(rename = "__value")]
pub value: Option<serde_json::Value>,
/// Reference of the **Field definition** UID
#[serde(rename = "defUid")]
pub def_uid: i64,
/// Editor internal raw values
#[serde(rename = "realEditorValues")]
pub real_editor_values: Vec<Option<serde_json::Value>>,
}
/// This object describes the "location" of an Entity instance in the project worlds.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ReferenceToAnEntityInstance {
/// IID of the refered EntityInstance
#[serde(rename = "entityIid")]
pub entity_iid: String,
/// IID of the LayerInstance containing the refered EntityInstance
#[serde(rename = "layerIid")]
pub layer_iid: String,
/// IID of the Level containing the refered EntityInstance
#[serde(rename = "levelIid")]
pub level_iid: String,
/// IID of the World containing the refered EntityInstance
#[serde(rename = "worldIid")]
pub world_iid: String,
}
/// This object is just a grid-based coordinate used in Field values.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GridPoint {
/// X grid-based coordinate
#[serde(rename = "cx")]
pub cx: i64,
/// Y grid-based coordinate
#[serde(rename = "cy")]
pub cy: i64,
}
/// IntGrid value instance
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct IntGridValueInstance {
/// Coordinate ID in the layer grid
#[serde(rename = "coordId")]
pub coord_id: i64,
/// IntGrid value
#[serde(rename = "v")]
pub v: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LayerInstance {
/// Grid-based height
#[serde(rename = "__cHei")]
pub c_hei: i64,
/// Grid-based width
#[serde(rename = "__cWid")]
pub c_wid: i64,
/// Grid size
#[serde(rename = "__gridSize")]
pub grid_size: i64,
/// Layer definition identifier
#[serde(rename = "__identifier")]
pub identifier: String,
/// Layer opacity as Float [0-1]
#[serde(rename = "__opacity")]
pub opacity: f64,
/// Total layer X pixel offset, including both instance and definition offsets.
#[serde(rename = "__pxTotalOffsetX")]
pub px_total_offset_x: i64,
/// Total layer Y pixel offset, including both instance and definition offsets.
#[serde(rename = "__pxTotalOffsetY")]
pub px_total_offset_y: i64,
/// The definition UID of corresponding Tileset, if any.
#[serde(rename = "__tilesetDefUid")]
pub tileset_def_uid: Option<i64>,
/// The relative path to corresponding Tileset, if any.
#[serde(rename = "__tilesetRelPath")]
pub tileset_rel_path: Option<String>,
/// Layer type (possible values: IntGrid, Entities, Tiles or AutoLayer)
#[serde(rename = "__type")]
pub layer_instance_type: String,
/// An array containing all tiles generated by Auto-layer rules. The array is already sorted
/// in display order (ie. 1st tile is beneath 2nd, which is beneath 3rd etc.).<br/><br/>
/// Note: if multiple tiles are stacked in the same cell as the result of different rules,
/// all tiles behind opaque ones will be discarded.
#[serde(rename = "autoLayerTiles")]
pub auto_layer_tiles: Vec<TileInstance>,
#[serde(rename = "entityInstances")]
pub entity_instances: Vec<EntityInstance>,
#[serde(rename = "gridTiles")]
pub grid_tiles: Vec<TileInstance>,
/// Unique layer instance identifier
#[serde(rename = "iid")]
pub iid: String,
/// **WARNING**: this deprecated value is no longer exported since version 1.0.0 Replaced
/// by: `intGridCsv`
#[serde(rename = "intGrid")]
pub int_grid: Option<Vec<IntGridValueInstance>>,
/// A list of all values in the IntGrid layer, stored in CSV format (Comma Separated
/// Values).<br/> Order is from left to right, and top to bottom (ie. first row from left to
/// right, followed by second row, etc).<br/> `0` means "empty cell" and IntGrid values
/// start at 1.<br/> The array size is `__cWid` x `__cHei` cells.
#[serde(rename = "intGridCsv")]
pub int_grid_csv: Vec<i64>,
/// Reference the Layer definition UID
#[serde(rename = "layerDefUid")]
pub layer_def_uid: i64,
/// Reference to the UID of the level containing this layer instance
#[serde(rename = "levelId")]
pub level_id: i64,
/// An Array containing the UIDs of optional rules that were enabled in this specific layer
/// instance.
#[serde(rename = "optionalRules")]
pub optional_rules: Vec<i64>,
/// This layer can use another tileset by overriding the tileset UID here.
#[serde(rename = "overrideTilesetUid")]
pub override_tileset_uid: Option<i64>,
/// X offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to
/// the `LayerDef` optional offset, so you should probably prefer using `__pxTotalOffsetX`
/// which contains the total offset value)
#[serde(rename = "pxOffsetX")]
pub px_offset_x: i64,
/// Y offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to
/// the `LayerDef` optional offset, so you should probably prefer using `__pxTotalOffsetX`
/// which contains the total offset value)
#[serde(rename = "pxOffsetY")]
pub px_offset_y: i64,
/// Random seed used for Auto-Layers rendering
#[serde(rename = "seed")]
pub seed: i64,
/// Layer instance visibility
#[serde(rename = "visible")]
pub visible: bool,
}
/// This structure represents a single tile from a given Tileset.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TileInstance {
/// Internal data used by the editor.<br/> For auto-layer tiles: `[ruleId, coordId]`.<br/>
/// For tile-layer tiles: `[coordId]`.
#[serde(rename = "d")]
pub d: Vec<i64>,
/// "Flip bits", a 2-bits integer to represent the mirror transformations of the tile.<br/>
/// - Bit 0 = X flip<br/> - Bit 1 = Y flip<br/> Examples: f=0 (no flip), f=1 (X flip
/// only), f=2 (Y flip only), f=3 (both flips)
#[serde(rename = "f")]
pub f: i64,
/// Pixel coordinates of the tile in the **layer** (`[x,y]` format). Don't forget optional
/// layer offsets, if they exist!
#[serde(rename = "px")]
pub px: Vec<i64>,
/// Pixel coordinates of the tile in the **tileset** (`[x,y]` format)
#[serde(rename = "src")]
pub src: Vec<i64>,
/// The *Tile ID* in the corresponding tileset.
#[serde(rename = "t")]
pub t: i64,
}
/// This section contains all the level data. It can be found in 2 distinct forms, depending
/// on Project current settings: - If "*Separate level files*" is **disabled** (default):
/// full level data is *embedded* inside the main Project JSON file, - If "*Separate level
/// files*" is **enabled**: level data is stored in *separate* standalone `.ldtkl` files (one
/// per level). In this case, the main Project JSON file will still contain most level data,
/// except heavy sections, like the `layerInstances` array (which will be null). The
/// `externalRelPath` string points to the `ldtkl` file. A `ldtkl` file is just a JSON file
/// containing exactly what is described below.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Level {
/// Background color of the level (same as `bgColor`, except the default value is
/// automatically used here if its value is `null`)
#[serde(rename = "__bgColor")]
pub bg_color: String,
/// Position informations of the background image, if there is one.
#[serde(rename = "__bgPos")]
pub bg_pos: Option<LevelBackgroundPosition>,
/// An array listing all other levels touching this one on the world map.<br/> Only relevant
/// for world layouts where level spatial positioning is manual (ie. GridVania, Free). For
/// Horizontal and Vertical layouts, this array is always empty.
#[serde(rename = "__neighbours")]
pub neighbours: Vec<NeighbourLevel>,
/// The "guessed" color for this level in the editor, decided using either the background
/// color or an existing custom field.
#[serde(rename = "__smartColor")]
pub smart_color: String,
/// Background color of the level. If `null`, the project `defaultLevelBgColor` should be
/// used.
#[serde(rename = "bgColor")]
pub level_bg_color: Option<String>,
/// Background image X pivot (0-1)
#[serde(rename = "bgPivotX")]
pub bg_pivot_x: f64,
/// Background image Y pivot (0-1)
#[serde(rename = "bgPivotY")]
pub bg_pivot_y: f64,
/// An enum defining the way the background image (if any) is positioned on the level. See
/// `__bgPos` for resulting position info. Possible values: <`null`>, `Unscaled`,
/// `Contain`, `Cover`, `CoverDirty`
#[serde(rename = "bgPos")]
pub level_bg_pos: Option<BgPos>,
/// The *optional* relative path to the level background image.
#[serde(rename = "bgRelPath")]
pub bg_rel_path: Option<String>,
/// This value is not null if the project option "*Save levels separately*" is enabled. In
/// this case, this **relative** path points to the level Json file.
#[serde(rename = "externalRelPath")]
pub external_rel_path: Option<String>,
/// An array containing this level custom field values.
#[serde(rename = "fieldInstances")]
pub field_instances: Vec<FieldInstance>,
/// User defined unique identifier
#[serde(rename = "identifier")]
pub identifier: String,
/// Unique instance identifier
#[serde(rename = "iid")]
pub iid: String,
/// An array containing all Layer instances. **IMPORTANT**: if the project option "*Save
/// levels separately*" is enabled, this field will be `null`.<br/> This array is **sorted
/// in display order**: the 1st layer is the top-most and the last is behind.
#[serde(rename = "layerInstances")]
pub layer_instances: Option<Vec<LayerInstance>>,
/// Height of the level in pixels
#[serde(rename = "pxHei")]
pub px_hei: i64,
/// Width of the level in pixels
#[serde(rename = "pxWid")]
pub px_wid: i64,
/// Unique Int identifier
#[serde(rename = "uid")]
pub uid: i64,
/// If TRUE, the level identifier will always automatically use the naming pattern as defined
/// in `Project.levelNamePattern`. Becomes FALSE if the identifier is manually modified by
/// user.
#[serde(rename = "useAutoIdentifier")]
pub use_auto_identifier: bool,
/// Index that represents the "depth" of the level in the world. Default is 0, greater means
/// "above", lower means "below".<br/> This value is mostly used for display only and is
/// intended to make stacking of levels easier to manage.
#[serde(rename = "worldDepth")]
pub world_depth: i64,
/// World X coordinate in pixels.<br/> Only relevant for world layouts where level spatial
/// positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the
/// value is always -1 here.
#[serde(rename = "worldX")]
pub world_x: i64,
/// World Y coordinate in pixels.<br/> Only relevant for world layouts where level spatial
/// positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the
/// value is always -1 here.
#[serde(rename = "worldY")]
pub world_y: i64,
}
/// Level background image position info
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LevelBackgroundPosition {
/// An array of 4 float values describing the cropped sub-rectangle of the displayed
/// background image. This cropping happens when original is larger than the level bounds.
/// Array format: `[ cropX, cropY, cropWidth, cropHeight ]`
#[serde(rename = "cropRect")]
pub crop_rect: Vec<f64>,
/// An array containing the `[scaleX,scaleY]` values of the **cropped** background image,
/// depending on `bgPos` option.
#[serde(rename = "scale")]
pub scale: Vec<f64>,
/// An array containing the `[x,y]` pixel coordinates of the top-left corner of the
/// **cropped** background image, depending on `bgPos` option.
#[serde(rename = "topLeftPx")]
pub top_left_px: Vec<i64>,
}
/// Nearby level info
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NeighbourLevel {
/// A single lowercase character tipping on the level location (`n`orth, `s`outh, `w`est,
/// `e`ast).
#[serde(rename = "dir")]
pub dir: String,
/// Neighbour Instance Identifier
#[serde(rename = "levelIid")]
pub level_iid: String,
/// **WARNING**: this deprecated value is no longer exported since version 1.2.0 Replaced
/// by: `levelIid`
#[serde(rename = "levelUid")]
pub level_uid: Option<i64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LdtkTableOfContentEntry {
#[serde(rename = "identifier")]
pub identifier: String,
#[serde(rename = "instances")]
pub instances: Vec<ReferenceToAnEntityInstance>,
}
/// **IMPORTANT**: this type is not used *yet* in current LDtk version. It's only presented
/// here as a preview of a planned feature. A World contains multiple levels, and it has its
/// own layout settings.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct World {
/// Default new level height
#[serde(rename = "defaultLevelHeight")]
pub default_level_height: i64,
/// Default new level width
#[serde(rename = "defaultLevelWidth")]
pub default_level_width: i64,
/// User defined unique identifier
#[serde(rename = "identifier")]
pub identifier: String,
/// Unique instance identifer
#[serde(rename = "iid")]
pub iid: String,
/// All levels from this world. The order of this array is only relevant in
/// `LinearHorizontal` and `linearVertical` world layouts (see `worldLayout` value).
/// Otherwise, you should refer to the `worldX`,`worldY` coordinates of each Level.
#[serde(rename = "levels")]
pub levels: Vec<Level>,
/// Height of the world grid in pixels.
#[serde(rename = "worldGridHeight")]
pub world_grid_height: i64,
/// Width of the world grid in pixels.
#[serde(rename = "worldGridWidth")]
pub world_grid_width: i64,
/// An enum that describes how levels are organized in this project (ie. linearly or in a 2D
/// space). Possible values: `Free`, `GridVania`, `LinearHorizontal`, `LinearVertical`, `null`
#[serde(rename = "worldLayout")]
pub world_layout: Option<WorldLayout>,
}
/// Possible values: `Manual`, `AfterLoad`, `BeforeSave`, `AfterSave`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum When {
#[serde(rename = "AfterLoad")]
AfterLoad,
#[serde(rename = "AfterSave")]
AfterSave,
#[serde(rename = "BeforeSave")]
BeforeSave,
#[serde(rename = "Manual")]
Manual,
}
/// Possible values: `Any`, `OnlySame`, `OnlyTags`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum AllowedRefs {
#[serde(rename = "Any")]
Any,
#[serde(rename = "OnlySame")]
OnlySame,
#[serde(rename = "OnlyTags")]
OnlyTags,
}
/// Possible values: `Hidden`, `ValueOnly`, `NameAndValue`, `EntityTile`, `Points`,
/// `PointStar`, `PointPath`, `PointPathLoop`, `RadiusPx`, `RadiusGrid`,
/// `ArrayCountWithLabel`, `ArrayCountNoLabel`, `RefLinkBetweenPivots`,
/// `RefLinkBetweenCenters`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EditorDisplayMode {
#[serde(rename = "ArrayCountNoLabel")]
ArrayCountNoLabel,
#[serde(rename = "ArrayCountWithLabel")]
ArrayCountWithLabel,
#[serde(rename = "EntityTile")]
EntityTile,
#[serde(rename = "Hidden")]
Hidden,
#[serde(rename = "NameAndValue")]
NameAndValue,
#[serde(rename = "PointPath")]
PointPath,
#[serde(rename = "PointPathLoop")]
PointPathLoop,
#[serde(rename = "PointStar")]
PointStar,
#[serde(rename = "Points")]
Points,
#[serde(rename = "RadiusGrid")]
RadiusGrid,
#[serde(rename = "RadiusPx")]
RadiusPx,
#[serde(rename = "RefLinkBetweenCenters")]
RefLinkBetweenCenters,
#[serde(rename = "RefLinkBetweenPivots")]
RefLinkBetweenPivots,
#[serde(rename = "ValueOnly")]
ValueOnly,
}
/// Possible values: `Above`, `Center`, `Beneath`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EditorDisplayPos {
#[serde(rename = "Above")]
Above,
#[serde(rename = "Beneath")]
Beneath,
#[serde(rename = "Center")]
Center,
}
/// Possible values: `ZigZag`, `StraightArrow`, `CurvedArrow`, `ArrowsLine`, `DashedLine`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EditorLinkStyle {
#[serde(rename = "ArrowsLine")]
ArrowsLine,
#[serde(rename = "CurvedArrow")]
CurvedArrow,
#[serde(rename = "DashedLine")]
DashedLine,
#[serde(rename = "StraightArrow")]
StraightArrow,
#[serde(rename = "ZigZag")]
ZigZag,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TextLanguageMode {
#[serde(rename = "LangC")]
LangC,
#[serde(rename = "LangHaxe")]
LangHaxe,
#[serde(rename = "LangJS")]
LangJs,
#[serde(rename = "LangJson")]
LangJson,
#[serde(rename = "LangLog")]
LangLog,
#[serde(rename = "LangLua")]
LangLua,
#[serde(rename = "LangMarkdown")]
LangMarkdown,
#[serde(rename = "LangPython")]
LangPython,
#[serde(rename = "LangRuby")]
LangRuby,
#[serde(rename = "LangXml")]
LangXml,
}
/// Possible values: `DiscardOldOnes`, `PreventAdding`, `MoveLastOne`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LimitBehavior {
#[serde(rename = "DiscardOldOnes")]
DiscardOldOnes,
#[serde(rename = "MoveLastOne")]
MoveLastOne,
#[serde(rename = "PreventAdding")]
PreventAdding,
}
/// If TRUE, the maxCount is a "per world" limit, if FALSE, it's a "per level". Possible
/// values: `PerLayer`, `PerLevel`, `PerWorld`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LimitScope {
#[serde(rename = "PerLayer")]
PerLayer,
#[serde(rename = "PerLevel")]
PerLevel,
#[serde(rename = "PerWorld")]
PerWorld,
}
/// Possible values: `Rectangle`, `Ellipse`, `Tile`, `Cross`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum RenderMode {
#[serde(rename = "Cross")]
Cross,
#[serde(rename = "Ellipse")]
Ellipse,
#[serde(rename = "Rectangle")]
Rectangle,
#[serde(rename = "Tile")]
Tile,
}
/// An enum describing how the the Entity tile is rendered inside the Entity bounds. Possible
/// values: `Cover`, `FitInside`, `Repeat`, `Stretch`, `FullSizeCropped`,
/// `FullSizeUncropped`, `NineSlice`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TileRenderMode {
#[serde(rename = "Cover")]
Cover,
#[serde(rename = "FitInside")]
FitInside,
#[serde(rename = "FullSizeCropped")]
FullSizeCropped,
#[serde(rename = "FullSizeUncropped")]
FullSizeUncropped,
#[serde(rename = "NineSlice")]
NineSlice,
#[serde(rename = "Repeat")]
Repeat,
#[serde(rename = "Stretch")]
Stretch,
}
/// Checker mode Possible values: `None`, `Horizontal`, `Vertical`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Checker {
#[serde(rename = "Horizontal")]
Horizontal,
#[serde(rename = "None")]
None,
#[serde(rename = "Vertical")]
Vertical,
}
/// Defines how tileIds array is used Possible values: `Single`, `Stamp`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TileMode {
#[serde(rename = "Single")]
Single,
#[serde(rename = "Stamp")]
Stamp,
}
/// Type of the layer as Haxe Enum Possible values: `IntGrid`, `Entities`, `Tiles`,
/// `AutoLayer`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Type {
#[serde(rename = "AutoLayer")]
AutoLayer,
#[serde(rename = "Entities")]
Entities,
#[serde(rename = "IntGrid")]
IntGrid,
#[serde(rename = "Tiles")]
Tiles,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EmbedAtlas {
#[serde(rename = "LdtkIcons")]
LdtkIcons,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Flag {
#[serde(rename = "DiscardPreCsvIntGrid")]
DiscardPreCsvIntGrid,
#[serde(rename = "ExportPreCsvIntGridFormat")]
ExportPreCsvIntGridFormat,
#[serde(rename = "IgnoreBackupSuggest")]
IgnoreBackupSuggest,
#[serde(rename = "MultiWorlds")]
MultiWorlds,
#[serde(rename = "PrependIndexToLevelFileNames")]
PrependIndexToLevelFileNames,
#[serde(rename = "UseMultilinesType")]
UseMultilinesType,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum BgPos {
#[serde(rename = "Contain")]
Contain,
#[serde(rename = "Cover")]
Cover,
#[serde(rename = "CoverDirty")]
CoverDirty,
#[serde(rename = "Unscaled")]
Unscaled,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum WorldLayout {
#[serde(rename = "Free")]
Free,
#[serde(rename = "GridVania")]
GridVania,
#[serde(rename = "LinearHorizontal")]
LinearHorizontal,
#[serde(rename = "LinearVertical")]
LinearVertical,
}
/// Naming convention for Identifiers (first-letter uppercase, full uppercase etc.) Possible
/// values: `Capitalize`, `Uppercase`, `Lowercase`, `Free`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum IdentifierStyle {
#[serde(rename = "Capitalize")]
Capitalize,
#[serde(rename = "Free")]
Free,
#[serde(rename = "Lowercase")]
Lowercase,
#[serde(rename = "Uppercase")]
Uppercase,
}
/// "Image export" option when saving project. Possible values: `None`, `OneImagePerLayer`,
/// `OneImagePerLevel`, `LayersAndLevels`
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ImageExportMode {
#[serde(rename = "LayersAndLevels")]
LayersAndLevels,
#[serde(rename = "None")]
None,
#[serde(rename = "OneImagePerLayer")]
OneImagePerLayer,
#[serde(rename = "OneImagePerLevel")]
OneImagePerLevel,
}