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use bevy::prelude::{Handle, Image};
use bevy::sprite::TextureAtlasLayout;
pub trait SuppliesTextureAtlas {
fn get_atlas_handle(&self, name: impl ToString) -> Option<&Handle<TextureAtlasLayout>>;
fn get_atlas(&self, name: &Handle<TextureAtlasLayout>) -> Option<&TextureAtlasLayout>;