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# Bevy 2D Template
## Usage
Write some code, ya dig?
This project is set up for a multi-crate bevy game, but will work equally well
if just using a single crate for your game. `game_core` is the location of your
entry point, assets are placed at the root of the workspace in the `assets` folder.
Update the splash screen by replacing `assets/splash.png` - it is scaled by
default to fill the shortest screen side; you can include empty space in your
splash image as a simple way of changing the padding.
## Commands
- Linux:
- Run `make x11-setup` or `make wayland-setup` depending on the target platform
- Run `make run` to play
- Run `make check` to run Cargo Check
- Web:
- Run `make cargo-deps` to install wasm tools
- Run `make run-web` to launch the dev server
- Run `make check` to run Cargo Check
- Run `make web` to build the release version of the web project
## Includes
- Workspace configuration w/ assets dir
- Splash screen