# Bevy 2D Template ## Usage Write some code, ya dig? This project is set up for a multi-crate bevy game, but will work equally well if just using a single crate for your game. `game_core` is the location of your entry point, assets are placed at the root of the workspace in the `assets` folder. Update the splash screen by replacing `assets/splash.png` - it is scaled by default to fill the shortest screen side; you can include empty space in your splash image as a simple way of changing the padding. ## Commands - Linux: - Run `make x11-setup` or `make wayland-setup` depending on the target platform - Run `make run` to play - Run `make check` to run Cargo Check - Web: - Run `make cargo-deps` to install wasm tools - Run `make run-web` to launch the dev server - Run `make check` to run Cargo Check - Run `make web` to build the release version of the web project ## Includes - Workspace configuration w/ assets dir - Splash screen