Newer
Older
use game_core::system::resources::DefaultResourcesPlugin;
use remote_events::RemoteEventPlugin;
fn main() {
App::new()
.add_loopless_state(AppState::Preload)
.add_plugin(DefaultResourcesPlugin)
.add_plugins(DefaultPlugins)
.add_plugin(game_core::assets::AssetsPlugin)
.add_plugin(game_core::system::camera::CameraManagementPlugin)
.add_plugin(RemoteEventPlugin::<
game_core::multiplayer::OutgoingEvent,
game_core::multiplayer::IncomingEvent,
>::new())