use bevy::prelude::*; use game_core::assets::AssetHandles; use game_core::system::flow::AppState; use game_core::system::resources::DefaultResourcesPlugin; use iyes_loopless::prelude::AppLooplessStateExt; use micro_musicbox::CombinedAudioPlugins; use remote_events::RemoteEventPlugin; fn main() { App::new() .add_loopless_state(AppState::Preload) .add_plugin(DefaultResourcesPlugin) .add_plugins(DefaultPlugins) .add_plugin(game_core::assets::AssetsPlugin) .add_plugins(CombinedAudioPlugins::<AssetHandles>::new()) .add_plugin(game_core::splash_screen::SplashScreenPlugin) .add_plugin(game_core::system::camera::CameraManagementPlugin) .add_plugin(RemoteEventPlugin::< game_core::multiplayer::OutgoingEvent, game_core::multiplayer::IncomingEvent, >::new()) .run(); }