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//! micro_musicbox provides a convenience wrapper around bevy_kira_audio, handling all the
//! setup for the common game audio scenario. This includes channel management, giving you
//! control of the audio levels for your music, ambiance, sound effects and UI separately
//! from the start.
//!
//! ## Quickstart
//!
//! - Implement `SuppliesAudio` for a resource (or use the built-in impl on `AssetServer`)
//! - Include the MusixBocPlugin plugin, or the CombinedAudioPlugins plugin group in your app, providing your `SuppliesAudio` impl as the generic parameter
//! - Use `MusicBox<T: SuppliesAudio>` as a parameter on a system
//! - Call one of the `MusicBox::play_*` methods to play sounds
//!
//! ```rust
//! # use bevy::prelude::*;
//! # use micro_musicbox::prelude::*;
//! # use micro_musicbox::CombinedAudioPlugins;
//! fn main() {
//! App::new()
//! .add_plugins(CombinedAudioPlugins::<AssetServer>::new())
//! .add_startup_system(|mut music_box: MusicBox<AssetServer>| {
//! music_box.play_music("music/bing_bong.mp3");
//! });
//! }
//! ```
use std::marker::PhantomData;
use bevy::app::{App, CoreStage, Plugin, PluginGroup, PluginGroupBuilder};
use bevy_kira_audio::{AudioApp, AudioPlugin};
use crate::channels::{
AmbianceAudioChannel, MusicAudioChannel, SfxAudioChannel, UiSfxAudioChannel,
use crate::music_box::MusicBoxState;
use crate::utilities::{AudioSettings, SuppliesAudio};
pub mod channels;
pub mod music_box;
pub mod utilities;
pub mod prelude {
pub use bevy_kira_audio::{
AudioChannel, AudioControl, AudioEasing, AudioInstance, AudioSettings as KiraAudioSettings,
AudioSource, AudioTween,
};
pub use super::channels::*;
pub use super::music_box::MusicBox;
/// A Bevy plugin that sets up all of the audio channels,
/// creates the required settings resources, and configures
/// syncing volume levels for a `MusicBox` that uses the supplied
/// `T` parameter for fetching audio
pub struct MusicBoxPlugin<T: SuppliesAudio> {
_t: PhantomData<T>,
}
impl<T: SuppliesAudio> Default for MusicBoxPlugin<T> {
fn default() -> Self {
Self {
_t: PhantomData::default(),
}
}
}
impl<T: SuppliesAudio> MusicBoxPlugin<T> {
pub fn new() -> MusicBoxPlugin<T> {
Default::default()
}
}
impl<T: SuppliesAudio> Plugin for MusicBoxPlugin<T> {
fn build(&self, app: &mut App) {
app.add_audio_channel::<MusicAudioChannel>()
.add_audio_channel::<AmbianceAudioChannel>()
.add_audio_channel::<SfxAudioChannel>()
.add_audio_channel::<UiSfxAudioChannel>()
.insert_resource(AudioSettings::default())
.insert_resource(MusicBoxState::default())
.add_system_to_stage(CoreStage::Last, utilities::sync_music_volume::<T>);
/// A Bevy plugin group that adds `bevy_kira_audio` as well as the
/// plugin required to be able to use a `MusicBox`
pub struct CombinedAudioPlugins<T: SuppliesAudio> {
_t: PhantomData<T>,
}
impl<T: SuppliesAudio> Default for CombinedAudioPlugins<T> {
fn default() -> Self {
Self {
_t: PhantomData::default(),
}
}
}
impl<T: SuppliesAudio> CombinedAudioPlugins<T> {
pub fn new() -> CombinedAudioPlugins<T> {
Default::default()
}
}
impl<T: SuppliesAudio> PluginGroup for CombinedAudioPlugins<T> {
fn build(&mut self, group: &mut PluginGroupBuilder) {
group.add(AudioPlugin).add(MusicBoxPlugin::<T>::new());