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use bevy::prelude::*;
use kayak_font::KayakFont;
#[cfg(feature = "svg")]
use crate::styles::StyleProp;
use crate::{
render::{
font::FontMapping,
unified::pipeline::{ExtractedQuad, ExtractedQuads, QuadOrMaterial, UIQuadType},
},
styles::{Corner, KStyle, RenderCommand},
};
pub trait RenderPrimitive {
fn extract(
&self,
current_node: Entity,
commands: &mut Commands,
layout: &crate::layout::Rect,
opacity_layer: u32,
extracted_quads: &mut ExtractedQuads,
camera_entity: Entity,
fonts: &Assets<KayakFont>,
font_mapping: &FontMapping,
images: &Assets<Image>,
dpi: f32,
prev_clip: Option<ExtractedQuad>,
) -> Option<ExtractedQuad>;
}
impl RenderPrimitive for KStyle {
fn extract(
&self,
current_node: Entity,
commands: &mut Commands,
layout: &crate::layout::Rect,
opacity_layer: u32,
extracted_quads: &mut ExtractedQuads,
camera_entity: Entity,
fonts: &Assets<KayakFont>,
font_mapping: &FontMapping,
images: &Assets<Image>,
dpi: f32,
prev_clip: Option<ExtractedQuad>,
) -> Option<ExtractedQuad> {
let background_color = self.background_color.resolve();
let render_command = self.render_command.resolve();
let material = self.material.resolve_as_option();
match render_command {
RenderCommand::Clip => {
let mut rect = Rect {
min: Vec2::new(layout.posx, layout.posy) * dpi,
max: Vec2::new(layout.posx + layout.width, layout.posy + layout.height) * dpi,
};
if let Some(prev_clip) = prev_clip {
let y1 = rect.max.y;
let y2 = prev_clip.rect.max.y;
rect.max.y = y1.min(y2);
if prev_clip.rect.min.y > rect.min.y {
rect.min.y = prev_clip.rect.min.y;
}
}
// println!("New Clip: {:?}", (rect, layout.z_index));
let extracted: ExtractedQuad = ExtractedQuad {
org_entity: current_node,
camera_entity,
rect,
color: Color::default(),
char_id: 0,
font_handle: None,
quad_type: UIQuadType::Clip,
type_index: 0,
border_radius: Corner::default(),
image: None,
uv_min: None,
uv_max: None,
opacity_layer,
..Default::default()
};
if let Some(_material) = material {
panic!("Materials not supported on clips right now.");
} else {
extracted_quads.push(QuadOrMaterial::Quad(extracted.clone()));
return Some(extracted);
}
}
RenderCommand::Quad => {
let border_color = self.border_color.resolve();
let border_radius = self.border_radius.resolve();
let border = self.border.resolve();
let box_shadow = self.box_shadow.resolve();
let mut quads = crate::render::quad::extract_quads(
camera_entity,
background_color,
border_color,
*layout,
border_radius,
border,
opacity_layer,
box_shadow,
1.0,
);
for quad in quads.iter_mut() {
quad.org_entity = current_node;
}
if let Some(material) = material {
for extracted in quads {
let id = commands.spawn(extracted).id();
material.run(commands, id);
extracted_quads.push(QuadOrMaterial::Material(id));
}
return None;
} else {
extracted_quads.extend(
quads
.into_iter()
.map(QuadOrMaterial::Quad)
.collect::<Vec<_>>(),
);
}
}
RenderCommand::Text {
subpixel,
text_layout,
properties,
..
} => {
let font = self
.font
.resolve_or_else(|| String::from(crate::DEFAULT_FONT));
let color = self.color.resolve_or(Color::WHITE);
let text = crate::render::font::extract_texts(
camera_entity,
color,
text_layout,
*layout,
font,
properties,
subpixel,
opacity_layer,
fonts,
font_mapping,
dpi,
);
if let Some(material) = material {
for extracted in text {
let id = commands.spawn(extracted).id();
material.run(commands, id);
extracted_quads.push(QuadOrMaterial::Material(id));
}
return None;
} else {
extracted_quads.extend(
text.into_iter()
.map(QuadOrMaterial::Quad)
.collect::<Vec<_>>(),
);
}
}
RenderCommand::Image { handle } => {
let border_radius = self.border_radius.resolve();
let mut images = crate::render::image::extract_images(
camera_entity,
border_radius,
*layout,
handle,
opacity_layer,
dpi,
);
for image in images.iter_mut() {
image.org_entity = current_node;
}
if let Some(material) = material {
for extracted in images {
let id = commands.spawn(extracted).id();
material.run(commands, id);
}
return None;
} else {
extracted_quads.extend(
images
.into_iter()
.map(QuadOrMaterial::Quad)
.collect::<Vec<_>>(),
);
}
}
RenderCommand::TextureAtlas {
position,
size,
handle,
} => {
let mut atlases = crate::render::texture_atlas::extract_texture_atlas(
camera_entity,
size,
position,
*layout,
handle,
opacity_layer,
images,
dpi,
);
for atlas in atlases.iter_mut() {
atlas.org_entity = current_node;
}
if let Some(material) = material {
for extracted in atlases {
let id = commands.spawn(extracted).id();
material.run(commands, id);
extracted_quads.push(QuadOrMaterial::Material(id));
}
return None;
} else {
extracted_quads.extend(
atlases
.into_iter()
.map(QuadOrMaterial::Quad)
.collect::<Vec<_>>(),
);
}
}
RenderCommand::NinePatch {
border,
handle,
scale,
} => {
let mut nines = crate::render::nine_patch::extract_nine_patch(
camera_entity,
*layout,
handle,
border,
scale,
opacity_layer,
images,
dpi,
);
for nine in nines.iter_mut() {
nine.org_entity = current_node;
}
if let Some(material) = material {
for extracted in nines {
let id = commands.spawn(extracted).id();
material.run(commands, id);
extracted_quads.push(QuadOrMaterial::Material(id));
}
return None;
} else {
extracted_quads.extend(
nines
.into_iter()
.map(QuadOrMaterial::Quad)
.collect::<Vec<_>>(),
);
}
}
#[cfg(feature = "svg")]
RenderCommand::Svg { handle } => {
let mut svgs = crate::render::svg::extract_svg(
camera_entity,
handle,
*layout,
match self.background_color {
StyleProp::Value(color) => Some(color),
_ => None,
},
opacity_layer,
dpi,
);
for svg in svgs.iter_mut() {
svg.org_entity = current_node;
}
if let Some(material) = material {
for extracted in svgs {
let id = commands.spawn(extracted).id();
material.run(commands, id);
extracted_quads.push(QuadOrMaterial::Material(id));
}
return None;
} else {
extracted_quads.extend(
svgs.into_iter()
.map(QuadOrMaterial::Quad)
.collect::<Vec<_>>(),
);
}
}
_ => {
// We need to extract here in any case because we need to apply z-values correctly
// TODO: Probably should just rewrite the z stuff to work in a seperate pass from rendering extractions
// Like: Tree Update > Morphorm Layouting > Z index Calc > Extract
extracted_quads.push(QuadOrMaterial::Quad(ExtractedQuad {
org_entity: current_node,
camera_entity,
quad_type: UIQuadType::None,
..Default::default()
}));
}
}
None
}
}