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#define_import_path kayak_ui::vertex_output
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec4<f32>,
@location(1) uv: vec3<f32>,
@location(2) pos: vec2<f32>,
@location(3) size: vec2<f32>,
@location(4) border_radius: f32,
@location(5) pixel_position: vec2<f32>,
};