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use bevy::prelude::*;
use instant::Instant;
use interpolation::Ease;
use interpolation::EaseFunction;
use crate::{
children::KChildren,
context::WidgetName,
prelude::KayakWidgetContext,
styles::{ComputedStyles, KStyle},
widget::Widget,
};
#[derive(Copy, Clone, PartialEq)]
pub enum TransitionEasing {
Linear,
QuadraticIn,
QuadraticOut,
QuadraticInOut,
CubicIn,
CubicOut,
CubicInOut,
QuarticIn,
QuarticOut,
QuarticInOut,
QuinticIn,
QuinticOut,
QuinticInOut,
SineIn,
SineOut,
SineInOut,
CircularIn,
CircularOut,
CircularInOut,
ExponentialIn,
ExponentialOut,
ExponentialInOut,
ElasticIn,
ElasticOut,
ElasticInOut,
BackIn,
BackOut,
BackInOut,
BounceIn,
BounceOut,
BounceInOut,
}
impl TransitionEasing {
fn try_into_easing_function(&self) -> Option<EaseFunction> {
match self {
TransitionEasing::QuadraticIn => Some(EaseFunction::QuadraticIn),
TransitionEasing::QuadraticOut => Some(EaseFunction::QuadraticOut),
TransitionEasing::QuadraticInOut => Some(EaseFunction::QuadraticInOut),
TransitionEasing::CubicIn => Some(EaseFunction::CubicIn),
TransitionEasing::CubicOut => Some(EaseFunction::CubicOut),
TransitionEasing::CubicInOut => Some(EaseFunction::CubicInOut),
TransitionEasing::QuarticIn => Some(EaseFunction::QuarticIn),
TransitionEasing::QuarticOut => Some(EaseFunction::QuarticOut),
TransitionEasing::QuarticInOut => Some(EaseFunction::QuarticInOut),
TransitionEasing::QuinticIn => Some(EaseFunction::QuinticIn),
TransitionEasing::QuinticOut => Some(EaseFunction::QuinticOut),
TransitionEasing::QuinticInOut => Some(EaseFunction::QuinticInOut),
TransitionEasing::SineIn => Some(EaseFunction::SineIn),
TransitionEasing::SineOut => Some(EaseFunction::SineOut),
TransitionEasing::SineInOut => Some(EaseFunction::SineInOut),
TransitionEasing::CircularIn => Some(EaseFunction::CircularIn),
TransitionEasing::CircularOut => Some(EaseFunction::CircularOut),
TransitionEasing::CircularInOut => Some(EaseFunction::CircularInOut),
TransitionEasing::ExponentialIn => Some(EaseFunction::ExponentialIn),
TransitionEasing::ExponentialOut => Some(EaseFunction::ExponentialOut),
TransitionEasing::ExponentialInOut => Some(EaseFunction::ExponentialInOut),
TransitionEasing::ElasticIn => Some(EaseFunction::ElasticIn),
TransitionEasing::ElasticOut => Some(EaseFunction::ElasticOut),
TransitionEasing::ElasticInOut => Some(EaseFunction::ElasticInOut),
TransitionEasing::BackIn => Some(EaseFunction::BackIn),
TransitionEasing::BackOut => Some(EaseFunction::BackOut),
TransitionEasing::BackInOut => Some(EaseFunction::BackInOut),
TransitionEasing::BounceIn => Some(EaseFunction::BounceIn),
TransitionEasing::BounceOut => Some(EaseFunction::BounceOut),
TransitionEasing::BounceInOut => Some(EaseFunction::BounceInOut),
_ => None,
}
}
}
#[derive(Component, Clone, PartialEq)]
pub struct Transition {
pub playing: bool,
/// The easing function that dictates the interpolation factor.
pub easing: TransitionEasing,
/// Indicates the direction of the animation
pub reversing: bool,
/// The start time of the animation.
start: Instant,
/// The time in milliseconds until the animation completed.
pub timeout: f32,
/// Does the animation loop?
///
/// TODO: Change from boolean to enum that allows disabling the reversing animation.
pub looping: bool,
/// The starting styles of the widget.
pub style_a: KStyle,
/// The ending styles of the widget.
pub style_b: KStyle,
}
impl Transition {
/// Creates a new transition with the given values. Style's that can't be interpolated default to A.
///
/// - transition: The transition props used to create the transition.
///
pub fn new(transition: &TransitionProps) -> Transition {
Self {
playing: transition.autoplay,
easing: transition.easing,
start: Instant::now(),
reversing: transition.reversing,
timeout: transition.timeout,
looping: transition.looping,
style_a: transition.style_a.clone(),
style_b: transition.style_b.clone(),
}
}
pub(crate) fn update(&mut self) -> KStyle {
let elapsed_time = self.start.elapsed().as_secs_f32() * 1000.0; // as Milliseconds
// dbg!(elapsed_time, self.timeout, self.reversing, self.playing);
if (elapsed_time < self.timeout) && self.playing {
let mut x = if let Some(easing) = self.easing.try_into_easing_function() {
Ease::calc((elapsed_time / self.timeout).clamp(0.0, 1.0), easing)
} else {
(elapsed_time / self.timeout).clamp(0.0, 1.0)
};
if self.reversing {
x = 1.0 - x;
}
self.style_a.lerp(&self.style_b, x)
} else if self.looping && self.playing {
// Restart animation
self.start = Instant::now();
self.reversing = !self.reversing;
if self.reversing {
self.style_b.clone()
} else {
self.style_a.clone()
}
} else {
// End of animation
self.playing = false;
if self.reversing {
self.style_a.clone()
} else {
self.style_b.clone()
}
}
}
/// Is the animation currently playing?
pub fn is_playing(&self) -> bool {
self.playing
}
/// Starts the animation.
pub fn start(&mut self) {
self.reversing = false;
self.start = Instant::now();
self.playing = true;
}
/// Starts the animation in reverse.
pub fn start_reverse(&mut self) {
self.reversing = true;
self.start = Instant::now();
self.playing = true;
}
}
impl Default for Transition {
fn default() -> Self {
Self {
playing: false,
easing: TransitionEasing::Linear,
start: Instant::now(),
reversing: false,
timeout: 0.0,
looping: Default::default(),
style_a: KStyle::default(),
style_b: KStyle::default(),
}
}
}
#[derive(Component, Clone, PartialEq)]
pub struct TransitionState {
pub transition: Transition,
pub widget_entity: Entity,
}
impl Default for TransitionState {
fn default() -> Self {
Self {
transition: Default::default(),
widget_entity: Entity::from_raw(0),
}
}
}
pub fn create_transition(
widget_context: &KayakWidgetContext,
commands: &mut Commands,
widget_entity: Entity,
transition: &Transition,
) -> Entity {
widget_context.use_state(
commands,
widget_entity,
TransitionState {
transition: transition.clone(),
widget_entity,
},
)
}
pub fn update_transitions(
mut query: Query<&mut TransitionState>,
mut computed_styles_query: Query<&mut ComputedStyles>,
) {
for mut transition in query.iter_mut() {
let new_styles = transition.transition.update();
if let Ok(mut computed_styles) = computed_styles_query.get_mut(transition.widget_entity) {
*computed_styles = ComputedStyles(new_styles);
}
}
}
/// The transition props that represent an animation.
///
/// Note: Styles that can't be interpolated will default to `style_a`.
#[derive(Component, Clone, PartialEq)]
pub struct TransitionProps {
/// The easing function that dictates the interpolation factor.
pub easing: TransitionEasing,
/// Indicates the direction of the animation
pub reversing: bool,
/// The time in milliseconds until the animation completed.
pub timeout: f32,
/// Does the animation loop?
///
/// TODO: Change from boolean to enum that allows disabling the reversing animation.
pub looping: bool,
/// The starting styles of the widget.
pub style_a: KStyle,
/// The ending styles of the widget.
pub style_b: KStyle,
// Should the animation start playing instantly.
pub autoplay: bool,
}
impl Default for TransitionProps {
fn default() -> Self {
Self {
easing: TransitionEasing::Linear,
reversing: false,
timeout: 300.0,
looping: true,
style_a: Default::default(),
style_b: Default::default(),
autoplay: true,
}
}
}
impl Widget for TransitionProps {}
/// A generic widget
/// You can consider this to kind behave like a div in html
/// Accepts: KStyle, OnEvent, and KChildren.
#[derive(Bundle)]
pub struct TransitionBundle {
pub transition: TransitionProps,
pub computed_styles: ComputedStyles,
pub children: KChildren,
pub widget_name: WidgetName,
}
impl Default for TransitionBundle {
fn default() -> Self {
Self {
transition: Default::default(),
computed_styles: ComputedStyles::default(),
children: Default::default(),
widget_name: TransitionProps::default().get_name(),
}
}
}
pub fn render(
In(entity): In<Entity>,
widget_context: Res<KayakWidgetContext>,
mut commands: Commands,
mut query: Query<(&TransitionProps, &KChildren)>,
mut transition_state_query: Query<&mut TransitionState>,
) -> bool {
if let Ok((transition, children)) = query.get_mut(entity) {
let transition_entity = create_transition(
&widget_context,
&mut commands,
entity,
&Transition::new(transition),
);
if let Ok(mut transition_state) = transition_state_query.get_mut(transition_entity) {
transition_state.transition.looping = transition.looping;
transition_state.transition.easing = transition.easing;
transition_state.transition.style_a = transition.style_a.clone();
transition_state.transition.style_b = transition.style_b.clone();
transition_state.transition.timeout = transition.timeout;
}
children.process(&widget_context, &mut commands, Some(entity));
}
true
}