- Apr 10, 2024
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StaffEngineer authored
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sam edelsten authored
* use editor buffer for infinite line need to get my numbers right but the implementation is doing at least something again * working infiniteline (when mode != center) * add minimum padding, fixing centered infiniteline * user editable min padding on center infiniteline
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- Apr 06, 2024
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sam edelsten authored
* internal placeholder plugin * fix panic on placeholder editor input * remove autofocus in placeholder example * make `Placeholder.active` private * remove placeholder on input * fix multi-byte char in placeholder * show placeholder on empty editor * add guards to placeholder add fns * fix placeholder displaying incorrectly on input * fix flash when backspacing empty placeholder also properly fix the first-char display error * hacky fix for delete key breaking placeholder * fix newline issues in placeholder * fix clippy * update changelog, bump version --------- Co-authored-by:
StaffEngineer <111751109+StaffEngineer@users.noreply.github.com> Co-authored-by:
StaffEngineer <velo.app1@gmail.com>
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- Mar 27, 2024
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sam edelsten authored
* add --all-features to CI checks * add all-features to clippy command
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sam edelsten authored
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- Mar 20, 2024
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StaffEngineer authored
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sam edelsten authored
* barely got text entry working again * remove local optimizations i should really put them somewhere else on my machine * delete most stuff to get the basics nearly working * editable text lots of cloning but seems to be the only way if buffers are in the ECS editor widgets don't relayout when edited, but when unfocused the buffer does * fix backspace on native and make basic_ui wasm editable * fix mid-edit layout * reimplement text cursor blinking uhoh it's looking like im using the not a starting point pr as a starting point lol * update `basic_sprite` example adds a util crate for common example systems also removes history tracking structs * `image_background`+`bevy_api_testing` examples MV `bevy_api_testing.rs` > `sprite_and_ui_clickable.rs` * remove `CosmicText` in favor of buffer functions simplifys API and mirrors Bevy's Text functions more closely * strip autoheight + example, update other examples * fix wasm compilation * clippy * fix text * fix clippy * fix wasm * fix import * add changelog * fix mouse cursor hover on sprite widget * fix editor cursor location when edited * fix blank widget when focused on startup * configurable cursor/selection colors * run layout functions when needed * fix ui widget mouse cursor * fix scale change --------- Co-authored-by:
Dima <Dmytro.Rets@Gamesys.co.uk> Co-authored-by:
StaffEngineer <velo.app1@gmail.com>
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- Mar 05, 2024
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sam edelsten authored
* migrate to bevy 0.13 * Update readme.md * bump version * bump version correctly lol * cargo clippy * Update config.toml
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- Feb 24, 2024
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Grim authored
* Use let else instead of is_none & unwrap, don't iterate to find entity just get it directly. * Cargo fmt
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- Dec 27, 2023
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Dima authored
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- Dec 19, 2023
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StaffEngineer authored
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StaffEngineer authored
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- Nov 17, 2023
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StaffEngineer authored
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- Nov 10, 2023
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sam authored
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sam authored
Bevy 0.12, cosmic-text 0.10
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sam edelsten authored
fix didnt work, no need to keep the over complicated function
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StaffEngineer authored
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sam edelsten authored
i need a higher pixel count to be sure
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sam edelsten authored
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- Nov 09, 2023
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StaffEngineer authored
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StaffEngineer authored
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sam edelsten authored
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sam edelsten authored
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sam authored
drop delete inputs on readonly buffers
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sam edelsten authored
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sam authored
fix backspace needing double input on wasm
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sam edelsten authored
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- Nov 02, 2023
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sam authored
* add TODOs * separate CosmicEdit from display breaks loads of stuff: sizing, click functions, cursor hovering just a few Only tested on login example not optimized; spams handle weak clones to ensure got correct handle (will be fixed by new handle swapping routine) not sure about the API changes but might just need to get used to it, is much more extensible * break render function apart centered padding now broken, not tested other text positions * reshape earlier in render to fix padding issue * move image creation to own system * resize internal sprite to computed UI size * prevent panic on zero size UI elements * clicks + editor-display one-to-many relationships * add render systemset * fix hoverable invisible sprites * update examples * fix auto-height bugs * clippy
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- Oct 30, 2023
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sam authored
* rework placeholders to use single editor * add default placeholder color * move placeholder systems out of main render * explicit ordering for password/placeholder systems
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- Oct 27, 2023
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sam authored
basic password implementation
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sam edelsten authored
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StaffEngineer authored
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sam edelsten authored
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sam edelsten authored
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sam edelsten authored
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sam edelsten authored
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- Oct 26, 2023
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sam edelsten authored
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sam edelsten authored
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sam edelsten authored
unicode chars are buggy in this commit
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sam edelsten authored
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