diff --git a/Cargo.lock b/Cargo.lock
index 54e4e099f65dbd97cd3e6936aacde73fc0efe661..5b74d761b04b712ec2f2a4e9d6b84d7be0ca1fee 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -1701,7 +1701,7 @@ dependencies = [
 
 [[package]]
 name = "micro_ldtk"
-version = "0.8.0"
+version = "0.9.0"
 dependencies = [
  "anyhow",
  "bevy",
diff --git a/Cargo.toml b/Cargo.toml
index 43d7ea483fb613460d39bb01ae64437830da2565..37cde9bb69992eea56e8298914ba36268383d5d7 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,6 +1,6 @@
 [package]
 name = "micro_ldtk"
-version = "0.8.0"
+version = "0.9.0"
 edition = "2021"
 
 authors = [
@@ -11,9 +11,10 @@ description = "Load data from LDTK, index it and make it accessible through Bevy
 license = "Apache-2.0"
 
 [features]
-default = ["ldtk_1_4_1", "autotile"]
-ldtk_1_4_1 = []
-ldtk_1_4_0 = []
+default = ["ldtk_1_5_3", "autotile"]
+ldtk_1_5_3 = ["_supports_intgridgroup"]
+ldtk_1_4_1 = ["_supports_intgridgroup"]
+ldtk_1_4_0 = ["_supports_intgridgroup"]
 ldtk_1_3_0 = []
 ldtk_1_2_5 = []
 ldtk_1_2_4 = []
@@ -27,6 +28,7 @@ ldtk_1_1_1 = []
 ldtk_1_1_0 = []
 ldtk_1_0_0 = []
 autotile = ["micro_autotile"]
+_supports_intgridgroup = []
 no_panic = []
 
 [dependencies]
diff --git a/src/ldtk/data_1_5_3.rs b/src/ldtk/data_1_5_3.rs
new file mode 100644
index 0000000000000000000000000000000000000000..7d174e8d490d10f41ec65b625fa13086cb374a82
--- /dev/null
+++ b/src/ldtk/data_1_5_3.rs
@@ -0,0 +1,1714 @@
+// Example code that deserializes and serializes the model.
+// extern crate serde;
+// #[macro_use]
+// extern crate serde_derive;
+// extern crate serde_json;
+//
+// use generated_module::Project;
+//
+// fn main() {
+//     let json = r#"{"answer": 42}"#;
+//     let model: Project = serde_json::from_str(&json).unwrap();
+// }
+
+use serde::{Deserialize, Serialize};
+use std::collections::HashMap;
+
+/// This file is a JSON schema of files created by LDtk level editor (https://ldtk.io).
+///
+/// This is the root of any Project JSON file. It contains:  - the project settings, - an
+/// array of levels, - a group of definitions (that can probably be safely ignored for most
+/// users).
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct Project {
+	/// This object is not actually used by LDtk. It ONLY exists to force explicit references to
+	/// all types, to make sure QuickType finds them and integrate all of them. Otherwise,
+	/// Quicktype will drop types that are not explicitely used.
+	#[serde(rename = "__FORCED_REFS")]
+	pub forced_refs: Option<ForcedRefs>,
+
+	/// LDtk application build identifier.<br/>  This is only used to identify the LDtk version
+	/// that generated this particular project file, which can be useful for specific bug fixing.
+	/// Note that the build identifier is just the date of the release, so it's not unique to
+	/// each user (one single global ID per LDtk public release), and as a result, completely
+	/// anonymous.
+	pub app_build_id: f64,
+
+	/// Number of backup files to keep, if the `backupOnSave` is TRUE
+	pub backup_limit: i64,
+
+	/// If TRUE, an extra copy of the project will be created in a sub folder, when saving.
+	pub backup_on_save: bool,
+
+	/// Target relative path to store backup files
+	pub backup_rel_path: Option<String>,
+
+	/// Project background color
+	pub bg_color: String,
+
+	/// An array of command lines that can be ran manually by the user
+	pub custom_commands: Vec<LdtkCustomCommand>,
+
+	/// Default height for new entities
+	pub default_entity_height: i64,
+
+	/// Default width for new entities
+	pub default_entity_width: i64,
+
+	/// Default grid size for new layers
+	pub default_grid_size: i64,
+
+	/// Default background color of levels
+	pub default_level_bg_color: String,
+
+	/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
+	/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
+	/// the change immediately.<br/><br/>  Default new level height
+	pub default_level_height: Option<i64>,
+
+	/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
+	/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
+	/// the change immediately.<br/><br/>  Default new level width
+	pub default_level_width: Option<i64>,
+
+	/// Default X pivot (0 to 1) for new entities
+	pub default_pivot_x: f64,
+
+	/// Default Y pivot (0 to 1) for new entities
+	pub default_pivot_y: f64,
+
+	/// A structure containing all the definitions of this project
+	pub defs: Definitions,
+
+	/// If the project isn't in MultiWorlds mode, this is the IID of the internal "dummy" World.
+	pub dummy_world_iid: String,
+
+	/// If TRUE, the exported PNGs will include the level background (color or image).
+	pub export_level_bg: bool,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 0.9.3  Replaced
+	/// by: `imageExportMode`
+	pub export_png: Option<bool>,
+
+	/// If TRUE, a Tiled compatible file will also be generated along with the LDtk JSON file
+	/// (default is FALSE)
+	pub export_tiled: bool,
+
+	/// If TRUE, one file will be saved for the project (incl. all its definitions) and one file
+	/// in a sub-folder for each level.
+	pub external_levels: bool,
+
+	/// An array containing various advanced flags (ie. options or other states). Possible
+	/// values: `DiscardPreCsvIntGrid`, `ExportOldTableOfContentData`,
+	/// `ExportPreCsvIntGridFormat`, `IgnoreBackupSuggest`, `PrependIndexToLevelFileNames`,
+	/// `MultiWorlds`, `UseMultilinesType`
+	pub flags: Vec<Flag>,
+
+	/// Naming convention for Identifiers (first-letter uppercase, full uppercase etc.) Possible
+	/// values: `Capitalize`, `Uppercase`, `Lowercase`, `Free`
+	pub identifier_style: IdentifierStyle,
+
+	/// Unique project identifier
+	pub iid: String,
+
+	/// "Image export" option when saving project. Possible values: `None`, `OneImagePerLayer`,
+	/// `OneImagePerLevel`, `LayersAndLevels`
+	pub image_export_mode: ImageExportMode,
+
+	/// File format version
+	pub json_version: String,
+
+	/// The default naming convention for level identifiers.
+	pub level_name_pattern: String,
+
+	/// All levels. The order of this array is only relevant in `LinearHorizontal` and
+	/// `linearVertical` world layouts (see `worldLayout` value).<br/>  Otherwise, you should
+	/// refer to the `worldX`,`worldY` coordinates of each Level.
+	pub levels: Vec<Level>,
+
+	/// If TRUE, the Json is partially minified (no indentation, nor line breaks, default is
+	/// FALSE)
+	pub minify_json: bool,
+
+	/// Next Unique integer ID available
+	pub next_uid: i64,
+
+	/// File naming pattern for exported PNGs
+	pub png_file_pattern: Option<String>,
+
+	/// If TRUE, a very simplified will be generated on saving, for quicker & easier engine
+	/// integration.
+	pub simplified_export: bool,
+
+	/// All instances of entities that have their `exportToToc` flag enabled are listed in this
+	/// array.
+	pub toc: Vec<LdtkTableOfContentEntry>,
+
+	/// This optional description is used by LDtk Samples to show up some informations and
+	/// instructions.
+	pub tutorial_desc: Option<String>,
+
+	/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
+	/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
+	/// the change immediately.<br/><br/>  Height of the world grid in pixels.
+	pub world_grid_height: Option<i64>,
+
+	/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
+	/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
+	/// the change immediately.<br/><br/>  Width of the world grid in pixels.
+	pub world_grid_width: Option<i64>,
+
+	/// **WARNING**: this field will move to the `worlds` array after the "multi-worlds" update.
+	/// It will then be `null`. You can enable the Multi-worlds advanced project option to enable
+	/// the change immediately.<br/><br/>  An enum that describes how levels are organized in
+	/// this project (ie. linearly or in a 2D space). Possible values: &lt;`null`&gt;, `Free`,
+	/// `GridVania`, `LinearHorizontal`, `LinearVertical`
+	pub world_layout: Option<WorldLayout>,
+
+	/// This array will be empty, unless you enable the Multi-Worlds in the project advanced
+	/// settings.<br/><br/> - in current version, a LDtk project file can only contain a single
+	/// world with multiple levels in it. In this case, levels and world layout related settings
+	/// are stored in the root of the JSON.<br/> - with "Multi-worlds" enabled, there will be a
+	/// `worlds` array in root, each world containing levels and layout settings. Basically, it's
+	/// pretty much only about moving the `levels` array to the `worlds` array, along with world
+	/// layout related values (eg. `worldGridWidth` etc).<br/><br/>If you want to start
+	/// supporting this future update easily, please refer to this documentation:
+	/// https://github.com/deepnight/ldtk/issues/231
+	pub worlds: Vec<World>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub struct LdtkCustomCommand {
+	pub command: String,
+
+	/// Possible values: `Manual`, `AfterLoad`, `BeforeSave`, `AfterSave`
+	pub when: When,
+}
+
+/// Possible values: `Manual`, `AfterLoad`, `BeforeSave`, `AfterSave`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum When {
+	#[serde(rename = "AfterLoad")]
+	AfterLoad,
+
+	#[serde(rename = "AfterSave")]
+	AfterSave,
+
+	#[serde(rename = "BeforeSave")]
+	BeforeSave,
+
+	Manual,
+}
+
+/// If you're writing your own LDtk importer, you should probably just ignore *most* stuff in
+/// the `defs` section, as it contains data that are mostly important to the editor. To keep
+/// you away from the `defs` section and avoid some unnecessary JSON parsing, important data
+/// from definitions is often duplicated in fields prefixed with a double underscore (eg.
+/// `__identifier` or `__type`).  The 2 only definition types you might need here are
+/// **Tilesets** and **Enums**.
+///
+/// A structure containing all the definitions of this project
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct Definitions {
+	/// All entities definitions, including their custom fields
+	pub entities: Vec<EntityDefinition>,
+
+	/// All internal enums
+	pub enums: Vec<EnumDefinition>,
+
+	/// Note: external enums are exactly the same as `enums`, except they have a `relPath` to
+	/// point to an external source file.
+	pub external_enums: Vec<EnumDefinition>,
+
+	/// All layer definitions
+	pub layers: Vec<LayerDefinition>,
+
+	/// All custom fields available to all levels.
+	pub level_fields: Vec<FieldDefinition>,
+
+	/// All tilesets
+	pub tilesets: Vec<TilesetDefinition>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct EntityDefinition {
+	/// If enabled, this entity is allowed to stay outside of the current level bounds
+	pub allow_out_of_bounds: bool,
+
+	/// Base entity color
+	pub color: String,
+
+	/// User defined documentation for this element to provide help/tips to level designers.
+	pub doc: Option<String>,
+
+	/// If enabled, all instances of this entity will be listed in the project "Table of content"
+	/// object.
+	pub export_to_toc: bool,
+
+	/// Array of field definitions
+	pub field_defs: Vec<FieldDefinition>,
+
+	pub fill_opacity: f64,
+
+	/// Pixel height
+	pub height: i64,
+
+	pub hollow: bool,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// Only applies to entities resizable on both X/Y. If TRUE, the entity instance width/height
+	/// will keep the same aspect ratio as the definition.
+	pub keep_aspect_ratio: bool,
+
+	/// Possible values: `DiscardOldOnes`, `PreventAdding`, `MoveLastOne`
+	pub limit_behavior: LimitBehavior,
+
+	/// If TRUE, the maxCount is a "per world" limit, if FALSE, it's a "per level". Possible
+	/// values: `PerLayer`, `PerLevel`, `PerWorld`
+	pub limit_scope: LimitScope,
+
+	pub line_opacity: f64,
+
+	/// Max instances count
+	pub max_count: i64,
+
+	/// Max pixel height (only applies if the entity is resizable on Y)
+	pub max_height: Option<i64>,
+
+	/// Max pixel width (only applies if the entity is resizable on X)
+	pub max_width: Option<i64>,
+
+	/// Min pixel height (only applies if the entity is resizable on Y)
+	pub min_height: Option<i64>,
+
+	/// Min pixel width (only applies if the entity is resizable on X)
+	pub min_width: Option<i64>,
+
+	/// An array of 4 dimensions for the up/right/down/left borders (in this order) when using
+	/// 9-slice mode for `tileRenderMode`.<br/>  If the tileRenderMode is not NineSlice, then
+	/// this array is empty.<br/>  See: https://en.wikipedia.org/wiki/9-slice_scaling
+	pub nine_slice_borders: Vec<i64>,
+
+	/// Pivot X coordinate (from 0 to 1.0)
+	pub pivot_x: f64,
+
+	/// Pivot Y coordinate (from 0 to 1.0)
+	pub pivot_y: f64,
+
+	/// Possible values: `Rectangle`, `Ellipse`, `Tile`, `Cross`
+	pub render_mode: RenderMode,
+
+	/// If TRUE, the entity instances will be resizable horizontally
+	pub resizable_x: bool,
+
+	/// If TRUE, the entity instances will be resizable vertically
+	pub resizable_y: bool,
+
+	/// Display entity name in editor
+	pub show_name: bool,
+
+	/// An array of strings that classifies this entity
+	pub tags: Vec<String>,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 1.2.0  Replaced
+	/// by: `tileRect`
+	pub tile_id: Option<i64>,
+
+	pub tile_opacity: f64,
+
+	/// An object representing a rectangle from an existing Tileset
+	pub tile_rect: Option<TilesetRectangle>,
+
+	/// An enum describing how the the Entity tile is rendered inside the Entity bounds. Possible
+	/// values: `Cover`, `FitInside`, `Repeat`, `Stretch`, `FullSizeCropped`,
+	/// `FullSizeUncropped`, `NineSlice`
+	pub tile_render_mode: TileRenderMode,
+
+	/// Tileset ID used for optional tile display
+	pub tileset_id: Option<i64>,
+
+	/// Unique Int identifier
+	pub uid: i64,
+
+	/// This tile overrides the one defined in `tileRect` in the UI
+	pub ui_tile_rect: Option<TilesetRectangle>,
+
+	/// Pixel width
+	pub width: i64,
+}
+
+/// This section is mostly only intended for the LDtk editor app itself. You can safely
+/// ignore it.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct FieldDefinition {
+	/// Human readable value type. Possible values: `Int, Float, String, Bool, Color,
+	/// ExternEnum.XXX, LocalEnum.XXX, Point, FilePath`.<br/>  If the field is an array, this
+	/// field will look like `Array<...>` (eg. `Array<Int>`, `Array<Point>` etc.)<br/>  NOTE: if
+	/// you enable the advanced option **Use Multilines type**, you will have "*Multilines*"
+	/// instead of "*String*" when relevant.
+	#[serde(rename = "__type")]
+	pub field_definition_type: String,
+
+	/// Optional list of accepted file extensions for FilePath value type. Includes the dot:
+	/// `.ext`
+	pub accept_file_types: Option<Vec<String>>,
+
+	/// Possible values: `Any`, `OnlySame`, `OnlyTags`, `OnlySpecificEntity`
+	pub allowed_refs: AllowedRefs,
+
+	pub allowed_refs_entity_uid: Option<i64>,
+
+	pub allowed_ref_tags: Vec<String>,
+
+	pub allow_out_of_level_ref: bool,
+
+	/// Array max length
+	pub array_max_length: Option<i64>,
+
+	/// Array min length
+	pub array_min_length: Option<i64>,
+
+	pub auto_chain_ref: bool,
+
+	/// TRUE if the value can be null. For arrays, TRUE means it can contain null values
+	/// (exception: array of Points can't have null values).
+	pub can_be_null: bool,
+
+	/// Default value if selected value is null or invalid.
+	pub default_override: Option<serde_json::Value>,
+
+	/// User defined documentation for this field to provide help/tips to level designers about
+	/// accepted values.
+	pub doc: Option<String>,
+
+	pub editor_always_show: bool,
+
+	pub editor_cut_long_values: bool,
+
+	pub editor_display_color: Option<String>,
+
+	/// Possible values: `Hidden`, `ValueOnly`, `NameAndValue`, `EntityTile`, `LevelTile`,
+	/// `Points`, `PointStar`, `PointPath`, `PointPathLoop`, `RadiusPx`, `RadiusGrid`,
+	/// `ArrayCountWithLabel`, `ArrayCountNoLabel`, `RefLinkBetweenPivots`,
+	/// `RefLinkBetweenCenters`
+	pub editor_display_mode: EditorDisplayMode,
+
+	/// Possible values: `Above`, `Center`, `Beneath`
+	pub editor_display_pos: EditorDisplayPos,
+
+	pub editor_display_scale: f64,
+
+	/// Possible values: `ZigZag`, `StraightArrow`, `CurvedArrow`, `ArrowsLine`, `DashedLine`
+	pub editor_link_style: EditorLinkStyle,
+
+	pub editor_show_in_world: bool,
+
+	pub editor_text_prefix: Option<String>,
+
+	pub editor_text_suffix: Option<String>,
+
+	/// If TRUE, the field value will be exported to the `toc` project JSON field. Only applies
+	/// to Entity fields.
+	pub export_to_toc: bool,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// TRUE if the value is an array of multiple values
+	pub is_array: bool,
+
+	/// Max limit for value, if applicable
+	pub max: Option<f64>,
+
+	/// Min limit for value, if applicable
+	pub min: Option<f64>,
+
+	/// Optional regular expression that needs to be matched to accept values. Expected format:
+	/// `/some_reg_ex/g`, with optional "i" flag.
+	pub regex: Option<String>,
+
+	/// If enabled, this field will be searchable through LDtk command palette
+	pub searchable: bool,
+
+	pub symmetrical_ref: bool,
+
+	/// Possible values: &lt;`null`&gt;, `LangPython`, `LangRuby`, `LangJS`, `LangLua`, `LangC`,
+	/// `LangHaxe`, `LangMarkdown`, `LangJson`, `LangXml`, `LangLog`
+	pub text_language_mode: Option<TextLanguageMode>,
+
+	/// UID of the tileset used for a Tile
+	pub tileset_uid: Option<i64>,
+
+	/// Internal enum representing the possible field types. Possible values: F_Int, F_Float,
+	/// F_String, F_Text, F_Bool, F_Color, F_Enum(...), F_Point, F_Path, F_EntityRef, F_Tile
+	#[serde(rename = "type")]
+	pub purple_type: String,
+
+	/// Unique Int identifier
+	pub uid: i64,
+
+	/// If TRUE, the color associated with this field will override the Entity or Level default
+	/// color in the editor UI. For Enum fields, this would be the color associated to their
+	/// values.
+	pub use_for_smart_color: bool,
+}
+
+/// Possible values: `Any`, `OnlySame`, `OnlyTags`, `OnlySpecificEntity`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum AllowedRefs {
+	Any,
+
+	#[serde(rename = "OnlySame")]
+	OnlySame,
+
+	#[serde(rename = "OnlySpecificEntity")]
+	OnlySpecificEntity,
+
+	#[serde(rename = "OnlyTags")]
+	OnlyTags,
+}
+
+/// Possible values: `Hidden`, `ValueOnly`, `NameAndValue`, `EntityTile`, `LevelTile`,
+/// `Points`, `PointStar`, `PointPath`, `PointPathLoop`, `RadiusPx`, `RadiusGrid`,
+/// `ArrayCountWithLabel`, `ArrayCountNoLabel`, `RefLinkBetweenPivots`,
+/// `RefLinkBetweenCenters`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum EditorDisplayMode {
+	#[serde(rename = "ArrayCountNoLabel")]
+	ArrayCountNoLabel,
+
+	#[serde(rename = "ArrayCountWithLabel")]
+	ArrayCountWithLabel,
+
+	#[serde(rename = "EntityTile")]
+	EntityTile,
+
+	Hidden,
+
+	#[serde(rename = "LevelTile")]
+	LevelTile,
+
+	#[serde(rename = "NameAndValue")]
+	NameAndValue,
+
+	#[serde(rename = "PointPath")]
+	PointPath,
+
+	#[serde(rename = "PointPathLoop")]
+	PointPathLoop,
+
+	#[serde(rename = "PointStar")]
+	PointStar,
+
+	Points,
+
+	#[serde(rename = "RadiusGrid")]
+	RadiusGrid,
+
+	#[serde(rename = "RadiusPx")]
+	RadiusPx,
+
+	#[serde(rename = "RefLinkBetweenCenters")]
+	RefLinkBetweenCenters,
+
+	#[serde(rename = "RefLinkBetweenPivots")]
+	RefLinkBetweenPivots,
+
+	#[serde(rename = "ValueOnly")]
+	ValueOnly,
+}
+
+/// Possible values: `Above`, `Center`, `Beneath`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum EditorDisplayPos {
+	Above,
+
+	Beneath,
+
+	Center,
+}
+
+/// Possible values: `ZigZag`, `StraightArrow`, `CurvedArrow`, `ArrowsLine`, `DashedLine`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum EditorLinkStyle {
+	#[serde(rename = "ArrowsLine")]
+	ArrowsLine,
+
+	#[serde(rename = "CurvedArrow")]
+	CurvedArrow,
+
+	#[serde(rename = "DashedLine")]
+	DashedLine,
+
+	#[serde(rename = "StraightArrow")]
+	StraightArrow,
+
+	#[serde(rename = "ZigZag")]
+	ZigZag,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum TextLanguageMode {
+	#[serde(rename = "LangC")]
+	LangC,
+
+	#[serde(rename = "LangHaxe")]
+	LangHaxe,
+
+	#[serde(rename = "LangJS")]
+	LangJs,
+
+	#[serde(rename = "LangJson")]
+	LangJson,
+
+	#[serde(rename = "LangLog")]
+	LangLog,
+
+	#[serde(rename = "LangLua")]
+	LangLua,
+
+	#[serde(rename = "LangMarkdown")]
+	LangMarkdown,
+
+	#[serde(rename = "LangPython")]
+	LangPython,
+
+	#[serde(rename = "LangRuby")]
+	LangRuby,
+
+	#[serde(rename = "LangXml")]
+	LangXml,
+}
+
+/// Possible values: `DiscardOldOnes`, `PreventAdding`, `MoveLastOne`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum LimitBehavior {
+	#[serde(rename = "DiscardOldOnes")]
+	DiscardOldOnes,
+
+	#[serde(rename = "MoveLastOne")]
+	MoveLastOne,
+
+	#[serde(rename = "PreventAdding")]
+	PreventAdding,
+}
+
+/// If TRUE, the maxCount is a "per world" limit, if FALSE, it's a "per level". Possible
+/// values: `PerLayer`, `PerLevel`, `PerWorld`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum LimitScope {
+	#[serde(rename = "PerLayer")]
+	PerLayer,
+
+	#[serde(rename = "PerLevel")]
+	PerLevel,
+
+	#[serde(rename = "PerWorld")]
+	PerWorld,
+}
+
+/// Possible values: `Rectangle`, `Ellipse`, `Tile`, `Cross`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum RenderMode {
+	Cross,
+
+	Ellipse,
+
+	Rectangle,
+
+	Tile,
+}
+
+/// This object represents a custom sub rectangle in a Tileset image.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct TilesetRectangle {
+	/// Height in pixels
+	pub h: i64,
+
+	/// UID of the tileset
+	pub tileset_uid: i64,
+
+	/// Width in pixels
+	pub w: i64,
+
+	/// X pixels coordinate of the top-left corner in the Tileset image
+	pub x: i64,
+
+	/// Y pixels coordinate of the top-left corner in the Tileset image
+	pub y: i64,
+}
+
+/// An enum describing how the the Entity tile is rendered inside the Entity bounds. Possible
+/// values: `Cover`, `FitInside`, `Repeat`, `Stretch`, `FullSizeCropped`,
+/// `FullSizeUncropped`, `NineSlice`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum TileRenderMode {
+	Cover,
+
+	#[serde(rename = "FitInside")]
+	FitInside,
+
+	#[serde(rename = "FullSizeCropped")]
+	FullSizeCropped,
+
+	#[serde(rename = "FullSizeUncropped")]
+	FullSizeUncropped,
+
+	#[serde(rename = "NineSlice")]
+	NineSlice,
+
+	Repeat,
+
+	Stretch,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct EnumDefinition {
+	pub external_file_checksum: Option<String>,
+
+	/// Relative path to the external file providing this Enum
+	pub external_rel_path: Option<String>,
+
+	/// Tileset UID if provided
+	pub icon_tileset_uid: Option<i64>,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// An array of user-defined tags to organize the Enums
+	pub tags: Vec<String>,
+
+	/// Unique Int identifier
+	pub uid: i64,
+
+	/// All possible enum values, with their optional Tile infos.
+	pub values: Vec<EnumValueDefinition>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct EnumValueDefinition {
+	/// **WARNING**: this deprecated value is no longer exported since version 1.4.0  Replaced
+	/// by: `tileRect`
+	#[serde(rename = "__tileSrcRect")]
+	pub tile_src_rect: Option<Vec<i64>>,
+
+	/// Optional color
+	pub color: i64,
+
+	/// Enum value
+	pub id: String,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 1.4.0  Replaced
+	/// by: `tileRect`
+	pub tile_id: Option<i64>,
+
+	/// Optional tileset rectangle to represents this value
+	pub tile_rect: Option<TilesetRectangle>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct LayerDefinition {
+	/// Type of the layer (*IntGrid, Entities, Tiles or AutoLayer*)
+	#[serde(rename = "__type")]
+	pub layer_definition_type: String,
+
+	/// Contains all the auto-layer rule definitions.
+	pub auto_rule_groups: Vec<AutoLayerRuleGroup>,
+
+	pub auto_source_layer_def_uid: Option<i64>,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 1.2.0  Replaced
+	/// by: `tilesetDefUid`
+	pub auto_tileset_def_uid: Option<i64>,
+
+	pub auto_tiles_killed_by_other_layer_uid: Option<i64>,
+
+	pub biome_field_uid: Option<i64>,
+
+	/// Allow editor selections when the layer is not currently active.
+	pub can_select_when_inactive: bool,
+
+	/// Opacity of the layer (0 to 1.0)
+	pub display_opacity: f64,
+
+	/// User defined documentation for this element to provide help/tips to level designers.
+	pub doc: Option<String>,
+
+	/// An array of tags to forbid some Entities in this layer
+	pub excluded_tags: Vec<String>,
+
+	/// Width and height of the grid in pixels
+	pub grid_size: i64,
+
+	/// Height of the optional "guide" grid in pixels
+	pub guide_grid_hei: i64,
+
+	/// Width of the optional "guide" grid in pixels
+	pub guide_grid_wid: i64,
+
+	pub hide_fields_when_inactive: bool,
+
+	/// Hide the layer from the list on the side of the editor view.
+	pub hide_in_list: bool,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// Alpha of this layer when it is not the active one.
+	pub inactive_opacity: f64,
+
+	/// An array that defines extra optional info for each IntGrid value.<br/>  WARNING: the
+	/// array order is not related to actual IntGrid values! As user can re-order IntGrid values
+	/// freely, you may value "2" before value "1" in this array.
+	pub int_grid_values: Vec<IntGridValueDefinition>,
+
+	/// Group informations for IntGrid values
+	pub int_grid_values_groups: Vec<IntGridValueGroupDefinition>,
+
+	/// Parallax horizontal factor (from -1 to 1, defaults to 0) which affects the scrolling
+	/// speed of this layer, creating a fake 3D (parallax) effect.
+	pub parallax_factor_x: f64,
+
+	/// Parallax vertical factor (from -1 to 1, defaults to 0) which affects the scrolling speed
+	/// of this layer, creating a fake 3D (parallax) effect.
+	pub parallax_factor_y: f64,
+
+	/// If true (default), a layer with a parallax factor will also be scaled up/down accordingly.
+	pub parallax_scaling: bool,
+
+	/// X offset of the layer, in pixels (IMPORTANT: this should be added to the `LayerInstance`
+	/// optional offset)
+	pub px_offset_x: i64,
+
+	/// Y offset of the layer, in pixels (IMPORTANT: this should be added to the `LayerInstance`
+	/// optional offset)
+	pub px_offset_y: i64,
+
+	/// If TRUE, the content of this layer will be used when rendering levels in a simplified way
+	/// for the world view
+	pub render_in_world_view: bool,
+
+	/// An array of tags to filter Entities that can be added to this layer
+	pub required_tags: Vec<String>,
+
+	/// If the tiles are smaller or larger than the layer grid, the pivot value will be used to
+	/// position the tile relatively its grid cell.
+	pub tile_pivot_x: f64,
+
+	/// If the tiles are smaller or larger than the layer grid, the pivot value will be used to
+	/// position the tile relatively its grid cell.
+	pub tile_pivot_y: f64,
+
+	/// Reference to the default Tileset UID being used by this layer definition.<br/>
+	/// **WARNING**: some layer *instances* might use a different tileset. So most of the time,
+	/// you should probably use the `__tilesetDefUid` value found in layer instances.<br/>  Note:
+	/// since version 1.0.0, the old `autoTilesetDefUid` was removed and merged into this value.
+	pub tileset_def_uid: Option<i64>,
+
+	/// Type of the layer as Haxe Enum Possible values: `IntGrid`, `Entities`, `Tiles`,
+	/// `AutoLayer`
+	#[serde(rename = "type")]
+	pub purple_type: Type,
+
+	/// User defined color for the UI
+	pub ui_color: Option<String>,
+
+	/// Unique Int identifier
+	pub uid: i64,
+
+	/// Display tags
+	pub ui_filter_tags: Vec<String>,
+
+	/// Asynchronous rendering option for large/complex layers
+	pub use_async_render: bool,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct AutoLayerRuleGroup {
+	pub active: bool,
+
+	pub biome_requirement_mode: i64,
+
+	/// *This field was removed in 1.0.0 and should no longer be used.*
+	pub collapsed: Option<bool>,
+
+	pub color: Option<String>,
+
+	pub icon: Option<TilesetRectangle>,
+
+	pub is_optional: bool,
+
+	pub name: String,
+
+	pub required_biome_values: Vec<String>,
+
+	pub rules: Vec<AutoLayerRuleDefinition>,
+
+	pub uid: i64,
+
+	pub uses_wizard: bool,
+}
+
+/// This complex section isn't meant to be used by game devs at all, as these rules are
+/// completely resolved internally by the editor before any saving. You should just ignore
+/// this part.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct AutoLayerRuleDefinition {
+	/// If FALSE, the rule effect isn't applied, and no tiles are generated.
+	pub active: bool,
+
+	pub alpha: f64,
+
+	/// When TRUE, the rule will prevent other rules to be applied in the same cell if it matches
+	/// (TRUE by default).
+	pub break_on_match: bool,
+
+	/// Chances for this rule to be applied (0 to 1)
+	pub chance: f64,
+
+	/// Checker mode Possible values: `None`, `Horizontal`, `Vertical`
+	pub checker: Checker,
+
+	/// If TRUE, allow rule to be matched by flipping its pattern horizontally
+	pub flip_x: bool,
+
+	/// If TRUE, allow rule to be matched by flipping its pattern vertically
+	pub flip_y: bool,
+
+	/// If TRUE, then the rule should be re-evaluated by the editor at one point
+	pub invalidated: bool,
+
+	/// Default IntGrid value when checking cells outside of level bounds
+	pub out_of_bounds_value: Option<i64>,
+
+	/// Rule pattern (size x size)
+	pub pattern: Vec<i64>,
+
+	/// If TRUE, enable Perlin filtering to only apply rule on specific random area
+	pub perlin_active: bool,
+
+	pub perlin_octaves: f64,
+
+	pub perlin_scale: f64,
+
+	pub perlin_seed: f64,
+
+	/// X pivot of a tile stamp (0-1)
+	pub pivot_x: f64,
+
+	/// Y pivot of a tile stamp (0-1)
+	pub pivot_y: f64,
+
+	/// Pattern width & height. Should only be 1,3,5 or 7.
+	pub size: i64,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 1.5.0  Replaced
+	/// by: `tileRectsIds`
+	pub tile_ids: Option<Vec<i64>>,
+
+	/// Defines how tileIds array is used Possible values: `Single`, `Stamp`
+	pub tile_mode: TileMode,
+
+	/// Max random offset for X tile pos
+	pub tile_random_x_max: i64,
+
+	/// Min random offset for X tile pos
+	pub tile_random_x_min: i64,
+
+	/// Max random offset for Y tile pos
+	pub tile_random_y_max: i64,
+
+	/// Min random offset for Y tile pos
+	pub tile_random_y_min: i64,
+
+	/// Array containing all the possible tile IDs rectangles (picked randomly).
+	pub tile_rects_ids: Vec<Vec<i64>>,
+
+	/// Tile X offset
+	pub tile_x_offset: i64,
+
+	/// Tile Y offset
+	pub tile_y_offset: i64,
+
+	/// Unique Int identifier
+	pub uid: i64,
+
+	/// X cell coord modulo
+	pub x_modulo: i64,
+
+	/// X cell start offset
+	pub x_offset: i64,
+
+	/// Y cell coord modulo
+	pub y_modulo: i64,
+
+	/// Y cell start offset
+	pub y_offset: i64,
+}
+
+/// Checker mode Possible values: `None`, `Horizontal`, `Vertical`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum Checker {
+	Horizontal,
+
+	None,
+
+	Vertical,
+}
+
+/// Defines how tileIds array is used Possible values: `Single`, `Stamp`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum TileMode {
+	Single,
+
+	Stamp,
+}
+
+/// IntGrid value definition
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct IntGridValueDefinition {
+	pub color: String,
+
+	/// Parent group identifier (0 if none)
+	pub group_uid: i64,
+
+	/// User defined unique identifier
+	pub identifier: Option<String>,
+
+	pub tile: Option<TilesetRectangle>,
+
+	/// The IntGrid value itself
+	pub value: i64,
+}
+
+/// IntGrid value group definition
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub struct IntGridValueGroupDefinition {
+	/// User defined color
+	pub color: Option<String>,
+
+	/// User defined string identifier
+	pub identifier: Option<String>,
+
+	/// Group unique ID
+	pub uid: i64,
+}
+
+/// Type of the layer as Haxe Enum Possible values: `IntGrid`, `Entities`, `Tiles`,
+/// `AutoLayer`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum Type {
+	#[serde(rename = "AutoLayer")]
+	AutoLayer,
+
+	Entities,
+
+	#[serde(rename = "IntGrid")]
+	IntGrid,
+
+	Tiles,
+}
+
+/// The `Tileset` definition is the most important part among project definitions. It
+/// contains some extra informations about each integrated tileset. If you only had to parse
+/// one definition section, that would be the one.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct TilesetDefinition {
+	/// Grid-based height
+	#[serde(rename = "__cHei")]
+	pub c_hei: i64,
+
+	/// Grid-based width
+	#[serde(rename = "__cWid")]
+	pub c_wid: i64,
+
+	/// The following data is used internally for various optimizations. It's always synced with
+	/// source image changes.
+	pub cached_pixel_data: Option<HashMap<String, Option<serde_json::Value>>>,
+
+	/// An array of custom tile metadata
+	pub custom_data: Vec<TileCustomMetadata>,
+
+	/// If this value is set, then it means that this atlas uses an internal LDtk atlas image
+	/// instead of a loaded one. Possible values: &lt;`null`&gt;, `LdtkIcons`
+	pub embed_atlas: Option<EmbedAtlas>,
+
+	/// Tileset tags using Enum values specified by `tagsSourceEnumId`. This array contains 1
+	/// element per Enum value, which contains an array of all Tile IDs that are tagged with it.
+	pub enum_tags: Vec<EnumTagValue>,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// Distance in pixels from image borders
+	pub padding: i64,
+
+	/// Image height in pixels
+	pub px_hei: i64,
+
+	/// Image width in pixels
+	pub px_wid: i64,
+
+	/// Path to the source file, relative to the current project JSON file<br/>  It can be null
+	/// if no image was provided, or when using an embed atlas.
+	pub rel_path: Option<String>,
+
+	/// Array of group of tiles selections, only meant to be used in the editor
+	pub saved_selections: Vec<HashMap<String, Option<serde_json::Value>>>,
+
+	/// Space in pixels between all tiles
+	pub spacing: i64,
+
+	/// An array of user-defined tags to organize the Tilesets
+	pub tags: Vec<String>,
+
+	/// Optional Enum definition UID used for this tileset meta-data
+	pub tags_source_enum_uid: Option<i64>,
+
+	pub tile_grid_size: i64,
+
+	/// Unique Intidentifier
+	pub uid: i64,
+}
+
+/// In a tileset definition, user defined meta-data of a tile.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct TileCustomMetadata {
+	pub data: String,
+
+	pub tile_id: i64,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum EmbedAtlas {
+	#[serde(rename = "LdtkIcons")]
+	LdtkIcons,
+}
+
+/// In a tileset definition, enum based tag infos
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct EnumTagValue {
+	pub enum_value_id: String,
+
+	pub tile_ids: Vec<i64>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum Flag {
+	#[serde(rename = "DiscardPreCsvIntGrid")]
+	DiscardPreCsvIntGrid,
+
+	#[serde(rename = "ExportOldTableOfContentData")]
+	ExportOldTableOfContentData,
+
+	#[serde(rename = "ExportPreCsvIntGridFormat")]
+	ExportPreCsvIntGridFormat,
+
+	#[serde(rename = "IgnoreBackupSuggest")]
+	IgnoreBackupSuggest,
+
+	#[serde(rename = "MultiWorlds")]
+	MultiWorlds,
+
+	#[serde(rename = "PrependIndexToLevelFileNames")]
+	PrependIndexToLevelFileNames,
+
+	#[serde(rename = "UseMultilinesType")]
+	UseMultilinesType,
+}
+
+/// This object is not actually used by LDtk. It ONLY exists to force explicit references to
+/// all types, to make sure QuickType finds them and integrate all of them. Otherwise,
+/// Quicktype will drop types that are not explicitely used.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "PascalCase")]
+pub struct ForcedRefs {
+	pub auto_layer_rule_group: Option<AutoLayerRuleGroup>,
+
+	pub auto_rule_def: Option<AutoLayerRuleDefinition>,
+
+	pub custom_command: Option<LdtkCustomCommand>,
+
+	pub definitions: Option<Definitions>,
+
+	pub entity_def: Option<EntityDefinition>,
+
+	pub entity_instance: Option<EntityInstance>,
+
+	pub entity_reference_infos: Option<ReferenceToAnEntityInstance>,
+
+	pub enum_def: Option<EnumDefinition>,
+
+	pub enum_def_values: Option<EnumValueDefinition>,
+
+	pub enum_tag_value: Option<EnumTagValue>,
+
+	pub field_def: Option<FieldDefinition>,
+
+	pub field_instance: Option<FieldInstance>,
+
+	pub grid_point: Option<GridPoint>,
+
+	pub int_grid_value_def: Option<IntGridValueDefinition>,
+
+	pub int_grid_value_group_def: Option<IntGridValueGroupDefinition>,
+
+	pub int_grid_value_instance: Option<IntGridValueInstance>,
+
+	pub layer_def: Option<LayerDefinition>,
+
+	pub layer_instance: Option<LayerInstance>,
+
+	pub level: Option<Level>,
+
+	pub level_bg_pos_infos: Option<LevelBackgroundPosition>,
+
+	pub neighbour_level: Option<NeighbourLevel>,
+
+	pub table_of_content_entry: Option<LdtkTableOfContentEntry>,
+
+	pub tile: Option<TileInstance>,
+
+	pub tile_custom_metadata: Option<TileCustomMetadata>,
+
+	pub tileset_def: Option<TilesetDefinition>,
+
+	pub tileset_rect: Option<TilesetRectangle>,
+
+	pub toc_instance_data: Option<LdtkTocInstanceData>,
+
+	pub world: Option<World>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct EntityInstance {
+	/// Grid-based coordinates (`[x,y]` format)
+	#[serde(rename = "__grid")]
+	pub grid: Vec<i64>,
+
+	/// Entity definition identifier
+	#[serde(rename = "__identifier")]
+	pub identifier: String,
+
+	/// Pivot coordinates  (`[x,y]` format, values are from 0 to 1) of the Entity
+	#[serde(rename = "__pivot")]
+	pub pivot: Vec<f64>,
+
+	/// The entity "smart" color, guessed from either Entity definition, or one its field
+	/// instances.
+	#[serde(rename = "__smartColor")]
+	pub smart_color: String,
+
+	/// Array of tags defined in this Entity definition
+	#[serde(rename = "__tags")]
+	pub tags: Vec<String>,
+
+	/// Optional TilesetRect used to display this entity (it could either be the default Entity
+	/// tile, or some tile provided by a field value, like an Enum).
+	#[serde(rename = "__tile")]
+	pub tile: Option<TilesetRectangle>,
+
+	/// X world coordinate in pixels. Only available in GridVania or Free world layouts.
+	#[serde(rename = "__worldX")]
+	pub world_x: Option<i64>,
+
+	/// Y world coordinate in pixels Only available in GridVania or Free world layouts.
+	#[serde(rename = "__worldY")]
+	pub world_y: Option<i64>,
+
+	/// Reference of the **Entity definition** UID
+	pub def_uid: i64,
+
+	/// An array of all custom fields and their values.
+	pub field_instances: Vec<FieldInstance>,
+
+	/// Entity height in pixels. For non-resizable entities, it will be the same as Entity
+	/// definition.
+	pub height: i64,
+
+	/// Unique instance identifier
+	pub iid: String,
+
+	/// Pixel coordinates (`[x,y]` format) in current level coordinate space. Don't forget
+	/// optional layer offsets, if they exist!
+	pub px: Vec<i64>,
+
+	/// Entity width in pixels. For non-resizable entities, it will be the same as Entity
+	/// definition.
+	pub width: i64,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct FieldInstance {
+	/// Field definition identifier
+	#[serde(rename = "__identifier")]
+	pub identifier: String,
+
+	/// Optional TilesetRect used to display this field (this can be the field own Tile, or some
+	/// other Tile guessed from the value, like an Enum).
+	#[serde(rename = "__tile")]
+	pub tile: Option<TilesetRectangle>,
+
+	/// Type of the field, such as `Int`, `Float`, `String`, `Enum(my_enum_name)`, `Bool`,
+	/// etc.<br/>  NOTE: if you enable the advanced option **Use Multilines type**, you will have
+	/// "*Multilines*" instead of "*String*" when relevant.
+	#[serde(rename = "__type")]
+	pub field_instance_type: String,
+
+	/// Actual value of the field instance. The value type varies, depending on `__type`:<br/>
+	/// - For **classic types** (ie. Integer, Float, Boolean, String, Text and FilePath), you
+	/// just get the actual value with the expected type.<br/>   - For **Color**, the value is an
+	/// hexadecimal string using "#rrggbb" format.<br/>   - For **Enum**, the value is a String
+	/// representing the selected enum value.<br/>   - For **Point**, the value is a
+	/// [GridPoint](#ldtk-GridPoint) object.<br/>   - For **Tile**, the value is a
+	/// [TilesetRect](#ldtk-TilesetRect) object.<br/>   - For **EntityRef**, the value is an
+	/// [EntityReferenceInfos](#ldtk-EntityReferenceInfos) object.<br/><br/>  If the field is an
+	/// array, then this `__value` will also be a JSON array.
+	#[serde(rename = "__value")]
+	pub value: Option<serde_json::Value>,
+
+	/// Reference of the **Field definition** UID
+	pub def_uid: i64,
+
+	/// Editor internal raw values
+	pub real_editor_values: Vec<Option<serde_json::Value>>,
+}
+
+/// This object describes the "location" of an Entity instance in the project worlds.
+///
+/// IID information of this instance
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct ReferenceToAnEntityInstance {
+	/// IID of the refered EntityInstance
+	pub entity_iid: String,
+
+	/// IID of the LayerInstance containing the refered EntityInstance
+	pub layer_iid: String,
+
+	/// IID of the Level containing the refered EntityInstance
+	pub level_iid: String,
+
+	/// IID of the World containing the refered EntityInstance
+	pub world_iid: String,
+}
+
+/// This object is just a grid-based coordinate used in Field values.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub struct GridPoint {
+	/// X grid-based coordinate
+	pub cx: i64,
+
+	/// Y grid-based coordinate
+	pub cy: i64,
+}
+
+/// IntGrid value instance
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct IntGridValueInstance {
+	/// Coordinate ID in the layer grid
+	pub coord_id: i64,
+
+	/// IntGrid value
+	pub v: i64,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct LayerInstance {
+	/// Grid-based height
+	#[serde(rename = "__cHei")]
+	pub c_hei: i64,
+
+	/// Grid-based width
+	#[serde(rename = "__cWid")]
+	pub c_wid: i64,
+
+	/// Grid size
+	#[serde(rename = "__gridSize")]
+	pub grid_size: i64,
+
+	/// Layer definition identifier
+	#[serde(rename = "__identifier")]
+	pub identifier: String,
+
+	/// Layer opacity as Float [0-1]
+	#[serde(rename = "__opacity")]
+	pub opacity: f64,
+
+	/// Total layer X pixel offset, including both instance and definition offsets.
+	#[serde(rename = "__pxTotalOffsetX")]
+	pub px_total_offset_x: i64,
+
+	/// Total layer Y pixel offset, including both instance and definition offsets.
+	#[serde(rename = "__pxTotalOffsetY")]
+	pub px_total_offset_y: i64,
+
+	/// The definition UID of corresponding Tileset, if any.
+	#[serde(rename = "__tilesetDefUid")]
+	pub tileset_def_uid: Option<i64>,
+
+	/// The relative path to corresponding Tileset, if any.
+	#[serde(rename = "__tilesetRelPath")]
+	pub tileset_rel_path: Option<String>,
+
+	/// Layer type (possible values: IntGrid, Entities, Tiles or AutoLayer)
+	#[serde(rename = "__type")]
+	pub layer_instance_type: String,
+
+	/// An array containing all tiles generated by Auto-layer rules. The array is already sorted
+	/// in display order (ie. 1st tile is beneath 2nd, which is beneath 3rd etc.).<br/><br/>
+	/// Note: if multiple tiles are stacked in the same cell as the result of different rules,
+	/// all tiles behind opaque ones will be discarded.
+	pub auto_layer_tiles: Vec<TileInstance>,
+
+	pub entity_instances: Vec<EntityInstance>,
+
+	pub grid_tiles: Vec<TileInstance>,
+
+	/// Unique layer instance identifier
+	pub iid: String,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 1.0.0  Replaced
+	/// by: `intGridCsv`
+	pub int_grid: Option<Vec<IntGridValueInstance>>,
+
+	/// A list of all values in the IntGrid layer, stored in CSV format (Comma Separated
+	/// Values).<br/>  Order is from left to right, and top to bottom (ie. first row from left to
+	/// right, followed by second row, etc).<br/>  `0` means "empty cell" and IntGrid values
+	/// start at 1.<br/>  The array size is `__cWid` x `__cHei` cells.
+	pub int_grid_csv: Vec<i64>,
+
+	/// Reference the Layer definition UID
+	pub layer_def_uid: i64,
+
+	/// Reference to the UID of the level containing this layer instance
+	pub level_id: i64,
+
+	/// An Array containing the UIDs of optional rules that were enabled in this specific layer
+	/// instance.
+	pub optional_rules: Vec<i64>,
+
+	/// This layer can use another tileset by overriding the tileset UID here.
+	pub override_tileset_uid: Option<i64>,
+
+	/// X offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to
+	/// the `LayerDef` optional offset, so you should probably prefer using `__pxTotalOffsetX`
+	/// which contains the total offset value)
+	pub px_offset_x: i64,
+
+	/// Y offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to
+	/// the `LayerDef` optional offset, so you should probably prefer using `__pxTotalOffsetX`
+	/// which contains the total offset value)
+	pub px_offset_y: i64,
+
+	/// Random seed used for Auto-Layers rendering
+	pub seed: i64,
+
+	/// Layer instance visibility
+	pub visible: bool,
+}
+
+/// This structure represents a single tile from a given Tileset.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub struct TileInstance {
+	/// Alpha/opacity of the tile (0-1, defaults to 1)
+	pub a: f64,
+
+	/// Internal data used by the editor.<br/>  For auto-layer tiles: `[ruleId, coordId]`.<br/>
+	/// For tile-layer tiles: `[coordId]`.
+	pub d: Vec<i64>,
+
+	/// "Flip bits", a 2-bits integer to represent the mirror transformations of the tile.<br/>
+	/// - Bit 0 = X flip<br/>   - Bit 1 = Y flip<br/>   Examples: f=0 (no flip), f=1 (X flip
+	/// only), f=2 (Y flip only), f=3 (both flips)
+	pub f: i64,
+
+	/// Pixel coordinates of the tile in the **layer** (`[x,y]` format). Don't forget optional
+	/// layer offsets, if they exist!
+	pub px: Vec<i64>,
+
+	/// Pixel coordinates of the tile in the **tileset** (`[x,y]` format)
+	pub src: Vec<i64>,
+
+	/// The *Tile ID* in the corresponding tileset.
+	pub t: i64,
+}
+
+/// This section contains all the level data. It can be found in 2 distinct forms, depending
+/// on Project current settings:  - If "*Separate level files*" is **disabled** (default):
+/// full level data is *embedded* inside the main Project JSON file, - If "*Separate level
+/// files*" is **enabled**: level data is stored in *separate* standalone `.ldtkl` files (one
+/// per level). In this case, the main Project JSON file will still contain most level data,
+/// except heavy sections, like the `layerInstances` array (which will be null). The
+/// `externalRelPath` string points to the `ldtkl` file.  A `ldtkl` file is just a JSON file
+/// containing exactly what is described below.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct Level {
+	/// Background color of the level (same as `bgColor`, except the default value is
+	/// automatically used here if its value is `null`)
+	#[serde(rename = "__bgColor")]
+	pub bg_color: String,
+
+	/// Position informations of the background image, if there is one.
+	#[serde(rename = "__bgPos")]
+	pub bg_pos: Option<LevelBackgroundPosition>,
+
+	/// An array listing all other levels touching this one on the world map. Since 1.4.0, this
+	/// includes levels that overlap in the same world layer, or in nearby world layers.<br/>
+	/// Only relevant for world layouts where level spatial positioning is manual (ie. GridVania,
+	/// Free). For Horizontal and Vertical layouts, this array is always empty.
+	#[serde(rename = "__neighbours")]
+	pub neighbours: Vec<NeighbourLevel>,
+
+	/// The "guessed" color for this level in the editor, decided using either the background
+	/// color or an existing custom field.
+	#[serde(rename = "__smartColor")]
+	pub smart_color: String,
+
+	/// Background color of the level. If `null`, the project `defaultLevelBgColor` should be
+	/// used.
+	#[serde(rename = "bgColor")]
+	pub level_bg_color: Option<String>,
+
+	/// Background image X pivot (0-1)
+	pub bg_pivot_x: f64,
+
+	/// Background image Y pivot (0-1)
+	pub bg_pivot_y: f64,
+
+	/// An enum defining the way the background image (if any) is positioned on the level. See
+	/// `__bgPos` for resulting position info. Possible values: &lt;`null`&gt;, `Unscaled`,
+	/// `Contain`, `Cover`, `CoverDirty`, `Repeat`
+	#[serde(rename = "bgPos")]
+	pub level_bg_pos: Option<BgPos>,
+
+	/// The *optional* relative path to the level background image.
+	pub bg_rel_path: Option<String>,
+
+	/// This value is not null if the project option "*Save levels separately*" is enabled. In
+	/// this case, this **relative** path points to the level Json file.
+	pub external_rel_path: Option<String>,
+
+	/// An array containing this level custom field values.
+	pub field_instances: Vec<FieldInstance>,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// Unique instance identifier
+	pub iid: String,
+
+	/// An array containing all Layer instances. **IMPORTANT**: if the project option "*Save
+	/// levels separately*" is enabled, this field will be `null`.<br/>  This array is **sorted
+	/// in display order**: the 1st layer is the top-most and the last is behind.
+	pub layer_instances: Option<Vec<LayerInstance>>,
+
+	/// Height of the level in pixels
+	pub px_hei: i64,
+
+	/// Width of the level in pixels
+	pub px_wid: i64,
+
+	/// Unique Int identifier
+	pub uid: i64,
+
+	/// If TRUE, the level identifier will always automatically use the naming pattern as defined
+	/// in `Project.levelNamePattern`. Becomes FALSE if the identifier is manually modified by
+	/// user.
+	pub use_auto_identifier: bool,
+
+	/// Index that represents the "depth" of the level in the world. Default is 0, greater means
+	/// "above", lower means "below".<br/>  This value is mostly used for display only and is
+	/// intended to make stacking of levels easier to manage.
+	pub world_depth: i64,
+
+	/// World X coordinate in pixels.<br/>  Only relevant for world layouts where level spatial
+	/// positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the
+	/// value is always -1 here.
+	pub world_x: i64,
+
+	/// World Y coordinate in pixels.<br/>  Only relevant for world layouts where level spatial
+	/// positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the
+	/// value is always -1 here.
+	pub world_y: i64,
+}
+
+/// Level background image position info
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct LevelBackgroundPosition {
+	/// An array of 4 float values describing the cropped sub-rectangle of the displayed
+	/// background image. This cropping happens when original is larger than the level bounds.
+	/// Array format: `[ cropX, cropY, cropWidth, cropHeight ]`
+	pub crop_rect: Vec<f64>,
+
+	/// An array containing the `[scaleX,scaleY]` values of the **cropped** background image,
+	/// depending on `bgPos` option.
+	pub scale: Vec<f64>,
+
+	/// An array containing the `[x,y]` pixel coordinates of the top-left corner of the
+	/// **cropped** background image, depending on `bgPos` option.
+	pub top_left_px: Vec<i64>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum BgPos {
+	Contain,
+
+	Cover,
+
+	#[serde(rename = "CoverDirty")]
+	CoverDirty,
+
+	Repeat,
+
+	Unscaled,
+}
+
+/// Nearby level info
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct NeighbourLevel {
+	/// A lowercase string tipping on the level location (`n`orth, `s`outh, `w`est,
+	/// `e`ast).<br/>  Since 1.4.0, this value can also be `<` (neighbour depth is lower), `>`
+	/// (neighbour depth is greater) or `o` (levels overlap and share the same world
+	/// depth).<br/>  Since 1.5.3, this value can also be `nw`,`ne`,`sw` or `se` for levels only
+	/// touching corners.
+	pub dir: String,
+
+	/// Neighbour Instance Identifier
+	pub level_iid: String,
+
+	/// **WARNING**: this deprecated value is no longer exported since version 1.2.0  Replaced
+	/// by: `levelIid`
+	pub level_uid: Option<i64>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct LdtkTableOfContentEntry {
+	pub identifier: String,
+
+	/// **WARNING**: this deprecated value will be *removed* completely on version 1.7.0+
+	/// Replaced by: `instancesData`
+	pub instances: Option<Vec<ReferenceToAnEntityInstance>>,
+
+	pub instances_data: Vec<LdtkTocInstanceData>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct LdtkTocInstanceData {
+	/// An object containing the values of all entity fields with the `exportToToc` option
+	/// enabled. This object typing depends on actual field value types.
+	pub fields: Option<serde_json::Value>,
+
+	pub hei_px: i64,
+
+	/// IID information of this instance
+	pub iids: ReferenceToAnEntityInstance,
+
+	pub wid_px: i64,
+
+	pub world_x: i64,
+
+	pub world_y: i64,
+}
+
+/// **IMPORTANT**: this type is available as a preview. You can rely on it to update your
+/// importers, for when it will be officially available.  A World contains multiple levels,
+/// and it has its own layout settings.
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct World {
+	/// Default new level height
+	pub default_level_height: i64,
+
+	/// Default new level width
+	pub default_level_width: i64,
+
+	/// User defined unique identifier
+	pub identifier: String,
+
+	/// Unique instance identifer
+	pub iid: String,
+
+	/// All levels from this world. The order of this array is only relevant in
+	/// `LinearHorizontal` and `linearVertical` world layouts (see `worldLayout` value).
+	/// Otherwise, you should refer to the `worldX`,`worldY` coordinates of each Level.
+	pub levels: Vec<Level>,
+
+	/// Height of the world grid in pixels.
+	pub world_grid_height: i64,
+
+	/// Width of the world grid in pixels.
+	pub world_grid_width: i64,
+
+	/// An enum that describes how levels are organized in this project (ie. linearly or in a 2D
+	/// space). Possible values: `Free`, `GridVania`, `LinearHorizontal`, `LinearVertical`, `null`
+	pub world_layout: Option<WorldLayout>,
+}
+
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum WorldLayout {
+	Free,
+
+	#[serde(rename = "GridVania")]
+	GridVania,
+
+	#[serde(rename = "LinearHorizontal")]
+	LinearHorizontal,
+
+	#[serde(rename = "LinearVertical")]
+	LinearVertical,
+}
+
+/// Naming convention for Identifiers (first-letter uppercase, full uppercase etc.) Possible
+/// values: `Capitalize`, `Uppercase`, `Lowercase`, `Free`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum IdentifierStyle {
+	Capitalize,
+
+	Free,
+
+	Lowercase,
+
+	Uppercase,
+}
+
+/// "Image export" option when saving project. Possible values: `None`, `OneImagePerLayer`,
+/// `OneImagePerLevel`, `LayersAndLevels`
+#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
+pub enum ImageExportMode {
+	#[serde(rename = "LayersAndLevels")]
+	LayersAndLevels,
+
+	None,
+
+	#[serde(rename = "OneImagePerLayer")]
+	OneImagePerLayer,
+
+	#[serde(rename = "OneImagePerLevel")]
+	OneImagePerLevel,
+}
diff --git a/src/ldtk/mod.rs b/src/ldtk/mod.rs
index f60fabddc3079700417b7f74d2e044cd136352d8..2e3704dc0411a00b4c77d8d73c54d10ad924fad8 100644
--- a/src/ldtk/mod.rs
+++ b/src/ldtk/mod.rs
@@ -16,6 +16,8 @@ mod data_1_2_5;
 mod data_1_3_0;
 #[cfg(any(feature = "ldtk_1_4_1", feature = "ldtk_1_4_0"))]
 mod data_1_4_0;
+#[cfg(any(feature = "ldtk_1_5_3"))]
+mod data_1_5_3;
 
 use bevy::asset::io::Reader;
 use bevy::asset::{
diff --git a/src/system/types.rs b/src/system/types.rs
index 3d818b9c46104a329bb0266ab8cbca602ace73e9..533bb0a65590360c2e57f9f48f94e342aa23a117 100644
--- a/src/system/types.rs
+++ b/src/system/types.rs
@@ -309,6 +309,14 @@ impl LdtkLayer {
 				.map(String::from)
 		})
 	}
+
+	pub fn layer_ref(&self) -> &LayerInstance {
+		&self.layer
+	}
+
+	pub fn layer_ref_mut(&mut self) -> &mut LayerInstance {
+		&mut self.layer
+	}
 }
 
 impl AsRef<LayerInstance> for LdtkLayer {