diff --git a/Cargo.toml b/Cargo.toml
index 02ee2caf477c6d7415862b45acaf81e0a63bf22f..dc075d93456ead179ba45327c5c6e8989ee08581 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,7 +1,7 @@
 [package]
 name = "kayak_ui"
 description = "A UI library built using the bevy game engine!"
-version = "0.1.0"
+version = "0.2.0"
 edition = "2021"
 resolver = "2"
 authors = ["John Mitchell"]
diff --git a/README.md b/README.md
index 58056ddf9e22c0f6cb8414640bf6606214dd0b12..53636840f291addc4748e30b63910d2bc765643b 100644
--- a/README.md
+++ b/README.md
@@ -47,13 +47,14 @@ Kayak UI is in the very early stages of development. Important features are miss
 Use bevy `0.9`! Make sure the version of Kayak you are using uses the same version of bevy.
 
 ```rust
-kayak_ui = "0.1"
+kayak_ui = "0.2"
 bevy = "0.9"
 ```
 
 |bevy|kayak_ui|
 |---|---|
 |`main`|`bevy-track`|
+|0.9|0.2|
 |0.9|0.1|
 
 ## Check out the book!
diff --git a/book/src/chapter_1.md b/book/src/chapter_1.md
index e33eb818736f2293784dcf6e1167ab9cb081338d..1f8a6da488463aa976d3d5774148a86559a38760 100644
--- a/book/src/chapter_1.md
+++ b/book/src/chapter_1.md
@@ -2,7 +2,7 @@
 Kayak UI is quite easy to setup! First make sure you add it to your cargo.toml file in your project. 
 
 ```toml
-kayak_ui = "0.1"
+kayak_ui = "0.2"
 ```
 
 Once you've added Kayak UI to your bevy project you can now start to use it! In order for you to copy and run this in your own project don't forget to move the `roboto.kayak_font` and the `roboto.png` files to your asset folder. Optionally you can also generate your own font! See: [Chapter 5 - Fonts](./chapter_6.md)