image: "r.lcr.gr/microhacks/bevy-builder:latest"

variables:
  BINARY_NAME: game

.cache_directive: &cache_directive
  before_script:
    - export CARGO_HOME="${CI_PROJECT_DIR}/.cargo"
    - export PATH="${CI_PROJECT_DIR}/.cargo/bin:$PATH"
  cache:
    key: build-cache-key
    paths:
      - .cargo/registry/cache
      - .cargo/registry/index
      - .cargo/git/db
      - .cargo/bin/
      - target/

stages:
  - build
  - package

build-windows:
  stage: build
  <<: *cache_directive
  script:
    - cargo build --release -p game_core --target x86_64-pc-windows-gnu
  only:
    - trunk

build-linux:
  stage: build
  <<: *cache_directive
  script:
    - cargo build --release -p game_core --target x86_64-unknown-linux-gnu
  only:
    - trunk

build-web:
  stage: build
  <<: *cache_directive
  script:
    - cargo build --release -p game_core --target x86_64-unknown-linux-gnu
  only:
    - trunk

package-all:
  stage: package
  <<: *cache_directive
  script:
    - mkdir -p dist/
    - cp -r assets dist/assets
    - cp target/x86_64-unknown-linux-gnu/release/game_core "dist/$BINARY_NAME"
    - cp target/x86_64-pc-windows-gnu/release/game_core.exe "dist/$BINARY_NAME.exe"
    - cd "${CI_PROJECT_DIR}/dist && zip -r "windows.zip" "./${BINARY_NAME}.exe" ./assets
    - cd "${CI_PROJECT_DIR}/dist && zip -r "linux.zip" "./${BINARY_NAME}" ./assets
    - cd "${CI_PROJECT_DIR}/game_core/dist && zip -r "../../dist/web.zip" "./*"
  artifacts:
    paths:
      - dist/web.zip
      - dist/windows.zip
      - dist/linux.zip
  only:
    - trunk

pages:
  stage: package
  script:
    - mkdir -p public/
    - cp -r game_core/dist/* public/
  artifacts:
    paths:
      - public
  only:
    - trunk