//! Omitted Imports enum AnimationType { Single, Directional, Unsupported, } pub fn build_animation_library<'a>( container: &mut Gd<AnimationLibrary>, anim_def: &'a AnimationData<'a>, atlas_def: &'a GeneratedAtlasSpec<'a>, ) { let frame_size = anim_def.frame_size; for (path, region) in &atlas_def.allocations { let animation_name = match file_name(path) { Some(name) => name, None => { godot_warn!("[Anim] Couldn't create name for animation at path: {}", path); continue; } }; let frames = frame_count(frame_size, region); let (h_frame, v_frame) = first_frame(frame_size, region); let frame_time = anim_def .frame_time_override .get(animation_name.as_str()) .copied() .unwrap_or(anim_def.default_frame_time); let should_loop = anim_def.should_loop.contains(animation_name.as_str()); match infer_animation_type(frame_size, region) { AnimationType::Single => { let names = [format!("{}_right_down", &animation_name), animation_name]; for name in names { let mut anim = animation(h_frame, v_frame, frames, frame_time); anim.set_loop_mode(if should_loop { LoopMode::LINEAR } else { LoopMode::NONE }); container.add_animation(&StringName::from(name), &anim); } } AnimationType::Directional => { let names = ["right_down", "left_down", "right_up", "left_up"]; for (v_diff, name) in names.iter().enumerate() { let mut anim = animation(h_frame, v_frame + v_diff as i32, frames, frame_time); anim.set_loop_mode(if should_loop { LoopMode::LINEAR } else { LoopMode::NONE }); container .add_animation(&StringName::from(format!("{}_{}", &animation_name, name)), &anim); } } AnimationType::Unsupported => { godot_warn!("[Anim] Skipping unsupported animation layout for {}", path); } } } } #[inline(always)] fn file_name(path: &str) -> Option<String> { PathBuf::from(path) .file_stem() .and_then(|stem| stem.to_str()) .map(|stem| stem.to_snake_case()) } #[inline(always)] fn infer_animation_type(frame_size: i32, region: &Rectangle) -> AnimationType { if frame_size == region.height() { AnimationType::Single } else if frame_size * 4 == region.height() { AnimationType::Directional } else { AnimationType::Unsupported } } #[inline(always)] fn frame_count(frame_size: i32, region: &Rectangle) -> i32 { region.width() / frame_size } #[inline(always)] fn first_frame(frame_size: i32, region: &Rectangle) -> (i32, i32) { let top_left = region.min; // Pixel coordinates (top_left.x / frame_size, top_left.y / frame_size) // Convert to frame space } pub fn animation(start_h_frame: i32, const_v_frame: i32, length: i32, frame_duration: f32) -> Gd<Animation> { let mut anim = Animation::new_gd(); anim.set_length(frame_duration * length as f32); let h_frame_track = anim.add_track(TrackType::VALUE); anim.track_set_path(h_frame_track, "BaseSprite:frame_coords"); for frame_num in 0..length { let keyframe = frame_num as f64 * frame_duration as f64; let frame_value = Vector2i::new(start_h_frame + frame_num, const_v_frame); anim.track_insert_key(h_frame_track, keyframe, &frame_value.to_variant()); } anim }